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Rules guide · Scheme

Know EvilHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Archenemy: Nicol Bolas Schemes· June 16, 2017
Carte Magic Know Evil

Know Evil is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.

How it works : Know Evil

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can’t target the same player more than once with this scheme’s ability. This ability doesn’t affect choosing targets for spells and other abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The player who can’t cast noncreature spells can still play lands.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you don’t have three opponents left, you choose which effects won’t have a target. For example, if you have only one opponent left, you can choose no target for the first or second effect and just stop that player from casting noncreature spells.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you leave a Supervillain Rumble game after setting this scheme in motion but before your next turn begins, its effects last until your next turn would have begun. They neither expire immediately nor last indefinitely.

    No other card is named in this ruling.

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Meta decks with Know Evil

No archived Top 8 deck with this card yet.

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Official source