← MTG Rules

Rules guide · Sorcery

Lightning JavelinHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic Origins· July 17, 2015
Carte Magic Lightning Javelin

Lightning Javelin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Complete guide

Lightning Javelin is a versatile red sorcery that combines direct damage with the ability to filter your future draws. While 3 damage can take out many threats or finish off an opponent, the Scry 1 effect ensures you are setting up your next turn effectively. It is a fundamental tool for red mages who value both board control and deck consistency.

What it Does

Lightning Javelin costs four mana and performs two distinct actions when it resolves. First, it deals 3 damage to any target, which includes players, planeswalkers, or creatures. Immediately after the damage is dealt, you Scry 1, allowing you to look at the top card of your library and choose whether to keep it there or put it on the bottom.

How it Resolves Step by Step

When you cast Lightning Javelin, you must choose a target for the 3 damage. Upon resolution, the spell first checks if the target is still legal; if the target has gained Hexproof or left the battlefield, the entire spell fails to resolve and you do not get to Scry. If the target is legal, 3 damage is dealt. Finally, you perform the Scry 1 action, making your decision about the top card of your library before the Javelin is placed in the graveyard.

Common Mistakes

A common mistake is forgetting the order of operations. The damage happens before the Scry, so you cannot use the Scry to change the outcome of the damage itself. Additionally, because the spell requires a target, you cannot cast it solely to Scry 1 if there are no creatures, planeswalkers, or players available to be targeted.

When to Play It

Since this is a sorcery, you should typically play it during your main phase to remove a blocker before combat or to eliminate a utility creature your opponent controls. The Scry 1 is particularly valuable in the mid-to-late game when you are searching for specific finishers or trying to avoid drawing unnecessary lands.

Interaction examples

Powering the Javelin

If your opponents have many tapped lands, you can cast Mana Geyser to generate a large amount of red mana. Use four of that mana to cast Lightning Javelin, dealing 3 damage to a creature and using the Scry 1 to look for a high-impact card to spend your remaining mana on.

Setting Up the Top Deck

Cast Lightning Javelin first to deal 3 damage to an opponent's creature. During the Scry 1 step, if you see a card you want to play immediately, leave it on top. Then, cast Jeska's Will to exile that top card, allowing you to play the card you just ensured was there.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lightning Javelin

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Lightning Javelin

No archived Top 8 deck with this card yet.

Explore the meta
Official source