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Rules guide · Legendary Creature

Lu Meng, Wu GeneralHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition III· September 7, 2009
Carte Magic Lu Meng, Wu General

Lu Meng, Wu General is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Complete guide

Lu Meng, Wu General is a classic legendary commander from the Portal Three Kingdoms era, renowned for his strategic mastery on the battlefield. Representing a high-ranking officer of the Wu dynasty, he possesses the elusive horsemanship ability, making him a difficult threat to intercept. In modern Magic, he serves as a reliable source of unblockable damage in blue-based aggressive or tempo decks.

Understanding Horsemanship

Horsemanship is an evasion keyword that functions similarly to flying but with a much stricter restriction. According to the comprehensive rules, a creature with horsemanship cannot be blocked except by other creatures that also have the horsemanship ability. Since very few cards in the history of Magic possess this keyword, Lu Meng, Wu General will effectively be unblockable in the vast majority of games, allowing you to pressure opponents or trigger 'combat damage to a player' effects with ease.

Resolution and Combat Steps

When you move to the declare blockers step, your opponent must check if their potential blockers have horsemanship. If they do not, they cannot legally be assigned to block Lu Meng. It is important to note that horsemanship is checked only at the moment blockers are declared; if Lu Meng somehow loses horsemanship after he has already been legally blocked, he remains blocked. Conversely, giving a creature horsemanship after it has already been left unblocked will not change its status.

Common Misconceptions

The most frequent mistake players make is assuming that horsemanship interacts with other evasion keywords. Official rulings clarify that despite its similarity to flying, horsemanship does not interact with flying or reach. A creature with flying cannot block a creature with horsemanship, and a creature with reach cannot block a creature with horsemanship. They are entirely distinct mechanics.

When to Play Lu Meng

Lu Meng, Wu General is best utilized when you need a guaranteed way to deal damage to an opponent. Because he is a Human and a Soldier, he fits perfectly into tribal synergies that care about these types. While his mana cost is five, the lack of effective blockers for horsemanship often makes him a safer finisher than creatures with higher power but less reliable evasion.

Interaction examples

Establishing Field Presence

You cast Solemn Simulacrum to ramp into your fifth land, ensuring you have the blue mana required for Lu Meng. On the following turn, you cast Lu Meng, Wu General. While Solemn Simulacrum provides value through land searching and card draw, Lu Meng provides the inevitable clock. If your opponent attacks back with a ground force, you can sacrifice Solemn Simulacrum to block and draw a card, while Lu Meng continues to attack safely over their heads using horsemanship.

Strategic Type Synergy

You have Roaming Throne on the battlefield, having chosen 'Human' as the creature type when it entered. Lu Meng, Wu General is a Human Soldier. Although Lu Meng's horsemanship is a static ability and not a triggered ability, Roaming Throne itself becomes a Human Soldier. Because Roaming Throne now shares a type with Lu Meng, any other triggered abilities you control that key off Humans will trigger an additional time, while both creatures can pressure the opponent—though Roaming Throne lacks Lu Meng's horsemanship and can be blocked normally.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lu Meng, Wu General

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Despite the similarities between horsemanship and flying, horsemanship doesn’t interact with flying or reach.

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerduelpredh
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