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Rules guide · Legendary Creature

Lulu, Stern GuardianHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Final Fantasy Commander· June 13, 2025
Carte Magic Lulu, Stern Guardian

Lulu, Stern Guardian is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

How it works : Lulu, Stern Guardian

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Lulu's first ability only cares about creatures attacking you, not planeswalkers you control or battles you protect.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Lulu, Stern Guardian
+Magistrate's Scepter
#1

Lulu, Stern Guardian + Magistrate's Scepter

Infinite turnsLock
  1. 1Activate Lulu by paying {3}{U}, causing you to proliferate and put a charge counter on Magistrate's Scepter.
  2. 2Repeat step 1 two additional times.
  3. 3Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Lulu, Stern Guardian
+Crystalline Crawler
+Workhorse
+Cryptic Trilobite
#2

Lulu, Stern Guardian + Crystalline Crawler + Workhorse + Cryptic Trilobite

Infinite proliferate
  1. 1Activate Lulu by paying {3}{U}, causing you to proliferate and put a +1/+1 counter on Crystalline Crawler, Workhorse and Cryptic Trilobite.
  2. 2Activate Crystalline Crawler and Workhorse by removing a +1/+1 counter from them, adding {C}{U}.
  3. 3Activate Cryptic Trilobite by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities.
  4. 4Repeat.
The Legend of Kuruk // Avatar Kuruk
+Y'shtola Rhul
+Lulu, Stern Guardian
#3

The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul + Lulu, Stern Guardian

Infinite turnsLock
  1. 1Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. 5Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. 7Repeat.
The Legend of Kuruk // Avatar Kuruk
+Thassa, Deep-Dwelling
+Lulu, Stern Guardian
#4

The Legend of Kuruk // Avatar Kuruk + Thassa, Deep-Dwelling + Lulu, Stern Guardian

Infinite turnsLock
  1. 1Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2At the beginning of your end step, Thassa triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. 5Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. 7Repeat.
The Legend of Kuruk // Avatar Kuruk
+Conjurer's Closet
+Lulu, Stern Guardian
#5

The Legend of Kuruk // Avatar Kuruk + Conjurer's Closet + Lulu, Stern Guardian

Infinite turnsLock
  1. 1Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2At the beginning of your end step, Conjurer's Closet triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. 5Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. 7Repeat.
The Legend of Kuruk // Avatar Kuruk
+Lulu, Stern Guardian
+Airbender Ascension
#6

The Legend of Kuruk // Avatar Kuruk + Lulu, Stern Guardian + Airbender Ascension

Infinite turnsLock
  1. 1Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2At the beginning of your end step, Airbender Ascension triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. 5Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. 7Repeat.
The Legend of Kuruk // Avatar Kuruk
+Lulu, Stern Guardian
+The Mind Stone
#7

The Legend of Kuruk // Avatar Kuruk + Lulu, Stern Guardian + The Mind Stone

Infinite turnsLock
  1. 1Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2At the beginning of your end step, The Mind Stone triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. 5Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. 7Repeat.
The Legend of Kuruk // Avatar Kuruk
+Teleportation Circle
+Lulu, Stern Guardian
#8

The Legend of Kuruk // Avatar Kuruk + Teleportation Circle + Lulu, Stern Guardian

Infinite turnsLock
  1. 1Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. 5Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. 7Repeat.
03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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