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Rules guide · Land

Mana ConfluenceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Journey into Nyx· May 2, 2014
Carte Magic Mana Confluence

Mana Confluence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}, Pay 1 life: Add one mana of any color.

Complete guide

Mana Confluence is a staple land for any multicolored deck looking for consistent access to every type of mana. By trading your life total for flexibility, you ensure your spells are never stuck in your hand due to a lack of the right colors. It is a powerful tool that fits perfectly into Commander and various eternal formats.

The Mechanics of Mana Confluence

Mana Confluence provides one mana of any color by tapping it and paying 1 life. Unlike many other lands that produce multiple colors, this is an activated ability that includes a life payment as a cost. Because the life loss is part of the cost, you cannot use this land if your life total is zero or if an effect prevents you from paying life.

Step-by-Step Resolution

First, you announce the activation of Mana Confluence's mana ability. Second, you pay the costs simultaneously: tap the land and subtract 1 from your life total. Finally, one mana of the color you chose is added to your mana pool. This does not use the stack and cannot be responded to, meaning the mana is available immediately for your spells or abilities.

Common Pitfalls

A common mistake is forgetting that the 1 life is a cost, not damage. This means effects that prevent damage, such as 'Fog' effects, will not stop the life loss. Additionally, if you are at 1 life, you can activate this land to cast a spell, but you will lose the game immediately after the ability resolves (or during the process of casting the spell) due to having 0 life, before your spell actually finishes resolving.

When to Play Mana Confluence

This land is best utilized in aggressive decks that need to hit specific color requirements early or in four-to-five-color decks where color fixing is a high priority. In longer games, the repeated life loss can become a liability, so it is often paired with life-gain effects or used primarily in the early turns to establish a board presence.

Interaction examples

Perfect Mana Fixing

While Command Tower provides any color within your commander's identity for free, Mana Confluence acts as a secondary copy that isn't restricted by your commander. If you are playing a five-color deck, having both allows you to cast a spell with demanding requirements, like a Blue-Red-Green spell, by tapping both lands and paying 1 life for the Confluence activation.

Predicting Opponents

Exotic Orchard depends entirely on what your opponents have in play. If your opponent only controls a Forest, your Orchard can only make Green. By having Mana Confluence alongside it, you can pay 1 life to produce Blue or Black mana to cast spells that Exotic Orchard cannot currently support, ensuring your hand remains playable regardless of the board state.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mana Confluence

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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