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Rules guide · Land

Manor GateHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Manor Gate

Manor Gate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Complete guide

Manor Gate is a versatile utility land from the Commander Legends: Battle for Baldur's Gate set that provides essential mana fixing for multicolor decks. As part of the Gate subtype, it supports specific tribal synergies while ensuring you have access to your primary colors.

Dual Mana Flexibility

Manor Gate provides consistent access to Green mana while allowing you to choose a second color upon entry. Because this choice is made 'as it enters,' it does not use the stack and cannot be responded to, ensuring you get the color you need immediately.

The Resolution Process

First, the land enters the battlefield tapped, meaning it cannot be used for mana on the turn it is played unless you have an effect that untaps it. Second, you must choose one color: White, Blue, Black, or Red. Once the color is chosen, the land gains a mana ability to produce either Green or that specific chosen color for the rest of the time it remains on the battlefield.

Strategic Timing

You should play Manor Gate early in the game to set up your mana base for future turns. Since it enters tapped, it is best played when you do not need to spend all your mana immediately, allowing you to untap with two available colors on the following turn.

Common Missteps

Players often forget that you cannot choose Green as the 'chosen color,' as the card explicitly states to choose a color other than green. Additionally, because it is a Gate, remember that it counts toward any effects that check for the number of Gates you control.

Interaction examples

Establishing Early Colors

On turn one, you play Manor Gate. You choose Blue as your color. The land enters tapped. On turn two, you untap and now have a land that can produce either Green or Blue to help cast your spells.

Synergy with Mana Fixers

If you control Manor Gate and a Command Tower in a three-color deck (Green, Blue, and White), you can choose White for your Manor Gate. This ensures that between your two lands, you have access to all three colors of your commander's identity reliably.

Opponent Interaction

If you play Manor Gate and choose Red, and your opponent controls an Exotic Orchard, your opponent's Exotic Orchard can now tap for Red (or Green) because your land is capable of producing those colors.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Manor Gate

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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