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Mardu ScoutHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fate Reforged· January 23, 2015
Carte Magic Mardu Scout

Mardu Scout is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Complete guide

Mardu Scout is a nimble Goblin that offers aggressive players a choice between a permanent board presence or a recurring burst of speed. By utilizing the Dash mechanic, this creature can surprise opponents and return safely to your hand before they can untap.

Understanding Dash

Mardu Scout features the Dash keyword, an alternative cost that changes how the creature enters and leaves the battlefield. If you pay the Dash cost of {1}{R}, the Scout gains haste, allowing it to attack immediately. However, this speed comes with a caveat: at the beginning of the next end step, a delayed triggered ability will return Mardu Scout from the battlefield to its owner's hand.

Step-by-Step Resolution

When you cast Mardu Scout for its Dash cost, it moves to the stack just like any other creature spell and can be countered. Upon resolution, it enters the battlefield and gains a continuous effect giving it haste, plus a delayed trigger is scheduled for the end step. During the end step, the trigger goes on the stack; if it resolves and Mardu Scout is still on the battlefield, it returns to your hand. If the Scout leaves the battlefield before this trigger (for example, by dying in combat), the trigger does nothing.

Common Pitfalls

One common mistake is assuming Dashing avoids timing restrictions; you can still only cast Mardu Scout for its Dash cost when you could normally cast a creature. Additionally, if a permanent enters the battlefield as a copy of a Dashed Mardu Scout, that copy does not gain haste and will not return to your hand, as the Dash choice was made specifically for the original spell's casting.

When to Scout Ahead

Dash is perfect for avoiding board wipes or for triggering 'enters the battlefield' effects multiple times. Use it when you have excess mana and want to pressure an opponent without overextending your resources on the table.

Interaction examples

Accelerating the Scout

On turn two, you tap Ornithopter of Paradise for Red mana and use one Land to pay the {1}{R} Dash cost for Mardu Scout. The Scout enters with haste and attacks for 3 damage. At the end of your turn, the Scout returns to your hand, ready to be Dashed again next turn using the Ornithopter's mana.

Generating Treasure

With Professional Face-Breaker on the battlefield, you Dash in Mardu Scout. Because the Scout has haste, it attacks alongside your other creatures. When the Scout deals combat damage, Professional Face-Breaker triggers to create a Treasure token. Even though the Scout returns to your hand at the end of the turn, you keep the Treasure and can use it to help pay the Dash cost again on a future turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mardu Scout

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You don’t have to attack with the creature with dash unless another ability says you do.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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