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Rules guide · Legendary Creature

Marisi, Breaker of the CoilHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander 2019· August 23, 2019
Carte Magic Marisi, Breaker of the Coil

Marisi, Breaker of the Coil is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Complete guide

Marisi, Breaker of the Coil is a powerhouse commander that dictates the flow of battle while silencing your opponents' magic. By forcing your rivals to fight each other and preventing mid-combat interference, this Naya Cat Warrior ensures the chaos works in your favor.

Silencing the Combat Phase

Marisi’s first ability creates a static restriction: your opponents cannot cast any spells during the combat phase. This includes Instants and cards with Flash. While they can still activate abilities of permanents they already control, they cannot respond to your attackers with removal spells or combat tricks. This restriction starts the moment you enter the beginning of combat step and lasts until the end of combat step concludes.

The Mechanics of Goad

Whenever a creature you control deals combat damage to a player, Marisi triggers to goad every creature that player controls. A goaded creature is forced to attack during its controller's next turn if able, and it must attack a player other than you if possible. This effect persists until your next turn, even if Marisi leaves the battlefield. Note that goading only affects creatures currently on the battlefield when the ability resolves; any creatures played afterward by that player are not affected.

Mandatory Attacks and Restrictions

Goad is a requirement, but it does not override other game rules. If a creature is tapped, has summoning sickness, or is affected by an ability that says it cannot attack, it simply doesn't attack. Furthermore, if there is a cost to attack (such as Propaganda), the controller is not forced to pay that cost. However, if the creature can attack, it must prioritize attacking one of your other opponents before it considers attacking you or a planeswalker.

When to Deploy Marisi

Marisi is most effective when you have a board presence capable of connecting for damage. Since the 'no spells' clause only applies during combat, you should use your main phase to set up your board and your combat phase to lock down the game. Because the goad effect triggers on combat damage, creatures with Trample or Evasion are Marisi's best friends to ensure the triggers resolve.

Interaction examples

Connecting for Chaos

You attack an opponent with Solemn Simulacrum while Marisi, Breaker of the Coil is on your battlefield. During the declare blockers step, your opponent cannot cast any spells to destroy your Golem. If the Golem deals combat damage to that player, Marisi triggers, goading every creature that player controls. On their next turn, they must attack someone else with their entire army if able.

Safe Recoveries

If your Eternal Witness was destroyed earlier, you might want to cast a spell to bring it back during your turn. If you move to the combat phase, Marisi prevents your opponents from casting Counterspell or other disruptive magic. While you cannot cast Eternal Witness during combat either (unless it has flash), the protection Marisi provides ensures that your combat step remains a safe zone from opponent interaction.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Marisi, Breaker of the Coil

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect allows or instructs an opponent to cast a spell during a combat phase, they can't do so. Marisi's restriction takes precedence over that permission.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Opponents can still activate abilities during combat.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Creatures that enter the battlefield after Marisi's second ability resolves won't be goaded.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The goaded creatures remain goaded even if Marisi leaves the battlefield before your next turn.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    In a multiplayer game, if you leave the game after Marisi's second ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

    No other card is named in this ruling.

02

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