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Rules guide · Sorcery

Martial CoupHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Reality Fracture Commander· October 2, 2026
Carte Magic Martial Coup

Martial Coup is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Complete guide

Martial Coup is a powerful sorcery that offers flexibility as both a board development tool and a devastating board wipe. Depending on how much mana you invest in X, you can either build an army or annihilate every creature besides your new recruits. This card is a staple for white mages looking to pivot from defense to offense in a single turn.

How Martial Coup Works

When you cast Martial Coup, you choose a value for X and pay the mana cost of XWW. The spell always creates X 1/1 white Soldier creature tokens. The second part of the spell is conditional: if the value you chose for X is 5 or more, the spell proceeds to destroy all other creatures on the battlefield. This means your newly created tokens are the only ones left standing after the dust clears.

Step-by-Step Resolution

First, the spell checks the value of X. Second, you put X 1/1 white Soldier creature tokens onto the battlefield. Third, if X is 5 or more, every other creature currently on the battlefield is destroyed. It is important to note that no player receives priority between these steps. You cannot, for example, wait for the tokens to appear and then sacrifice one to an ability before the destruction occurs; the entire spell must finish resolving first.

Common Pitfalls

A common mistake involves confusing the value of X with the total mana spent. If an effect reduces the cost of your spells, you still use the value chosen for X to determine if the board wipe happens. Additionally, remember that Martial Coup only destroys 'other' creatures. The Soldier tokens created by the spell itself are safe, but any creatures you controlled before casting the spell will be destroyed if X is 5 or greater.

When to Cast It

Early in the game, Martial Coup can be used for X=2 or X=3 just to establish blockers and presence. However, its true potential is unlocked at X=5 or more. Use it when your opponent has a superior board state to reset the game in your favor, leaving you with a fresh squad of Soldiers while your opponents are left with nothing.

Interaction examples

Generating a Small Force

If you cast Martial Coup where X equals 3, you pay 3WW. You create three 1/1 white Soldier tokens. Because X is less than 5, no creatures are destroyed, and the spell finishes resolving.

The Total Board Reset

If you cast Martial Coup where X equals 5, you pay 5WW. You create five 1/1 white Soldier tokens. Because X is 5 or more, the spell then destroys all other creatures on the battlefield. Your five new tokens remain as the only creatures in play.

Interaction with Graveyard Recovery

If Martial Coup is in your graveyard, you cannot use Sevinne's Reclamation to return it to the battlefield because Martial Coup is a Sorcery, not a permanent card. You must cast Martial Coup from your hand to choose a value for X.

Searching for Answers

While Open the Armory allows you to search for Auras or Equipment, it cannot find Martial Coup. You must rely on drawing Martial Coup naturally or using general tutor effects to ensure you have this board wipe ready when you need it.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Martial Coup

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    No one can cast spells or activate abilities between the time the Soldier tokens are put onto the battlefield and the time all other creatures are destroyed. For example, you can't sacrifice one of those Soldier tokens to regenerate a Skeletal Kathari.

    Card named in this ruling

  2. #2· Wizards of the Coast

    You do what the spell says in order. If X is 5 or more, you'll put the Soldier tokens onto the battlefield, then you'll destroy all other creatures.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Martial Coup checks the number you chose for X, not the amount of mana you actually spent.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

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