Massacre is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
Complete guide
Massacre is a classic black sorcery that offers a powerful board wipe effect, potentially for zero mana. It is a staple for punishing white-based decks by taking advantage of their land types to clear away small creatures. Understanding its alternative casting cost is key to maximizing its efficiency in battle.
What It Does
Massacre is a sorcery that gives all creatures -2/-2 until the end of the turn. While its standard cost is four mana, it features a special static ability that allows you to cast it for free if an opponent controls a Plains and you control a Swamp. This check happens as you are casting the spell, looking only for the specific land subtypes, not necessarily basic lands.
How It Resolves
When Massacre resolves, every creature currently on the battlefield is affected by the -2/-2 penalty. This includes your own creatures. Creatures that have their toughness reduced to 0 or less are put into their owners' graveyards as a state-based action. Note that the effect only applies to creatures on the battlefield at the moment the spell resolves; any creatures entering the battlefield later in the turn will not be affected.
Common Mistakes
A common error is forgetting that Massacre affects your own board, unlike some modern one-sided wipes. Additionally, players often assume the 'free' condition requires basic lands. In reality, any land with the 'Plains' or 'Swamp' subtype—such as Shock lands or Triomes—will satisfy the requirement. Lastly, remember that Massacre does not target; it will affect creatures with Hexproof or Shroud.
When to Play It
Massacre is best used as a tempo swing against aggressive decks playing white. By casting it for free, you can clear a board of tokens or small utility creatures and still have all your mana available to develop your own board or hold up interaction. It is also excellent for bypassing protection from black, as it does not target.
Interaction examples
If you cast Massacre followed by Massacre Girl, the initial -2/-2 from the sorcery will likely cause several small creatures to die. When Massacre Girl enters, her trigger gives another -1/-1. Because creatures died earlier, Massacre Girl's second ability will trigger multiple times, potentially clearing even high-toughness creatures by stacking repeated -1/-1 effects.
If you are facing a board of 2/2 creatures and an opponent has a Plains, Massacre is superior to Toxic Deluge because it costs zero mana and zero life. However, if the opponent has a 3/3 creature, Massacre will not kill it alone, whereas Toxic Deluge could be scaled up by paying 3 life and three mana to ensure the threat is removed.
If you have The Meathook Massacre already on the battlefield and cast Massacre, any creature that dies from the -2/-2 penalty will trigger the enchantment. You will gain 1 life for every opponent's creature that dies and each opponent will lose 1 life for every creature you lose, significantly swinging the life totals while clearing the board.
After casting Massacre for free to clear the opponent's small creatures, you might have a creature of your own that survived with reduced toughness. You can then cast Victimize, sacrificing that weakened creature to bring back two larger creature cards from your graveyard that were not affected by the Massacre.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Massacre
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Massacre.

When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life. Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.
Legal formats
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Meta decks with Massacre
No archived Top 8 deck with this card yet.



Toxic Deluge
Victimize