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Rules guide · Legendary Land

Mikokoro, Center of the SeaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria United Commander· September 9, 2022
Carte Magic Mikokoro, Center of the Sea

Mikokoro, Center of the Sea is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add {C}. {2}, {T}: Each player draws a card.

Complete guide

Mikokoro, Center of the Sea is a versatile legendary land that serves as both a mana source and a powerful political tool at the table. While it provides colorless mana for your spells, its ability to force every player to draw a card can shift the momentum of the game in an instant.

Dual Functionality

As a land, Mikokoro, Center of the Sea does not use the stack when tapped for its first ability, providing one colorless mana immediately. Its second ability costs two generic mana and requires you to tap the land, triggering a symmetrical effect where every player—including yourself and all opponents—draws exactly one card.

Resolution Step-by-Step

When you activate the draw ability, the following happens: First, you pay two mana and tap Mikokoro. The ability is put onto the stack and players may respond. Once it resolves, starting with the player whose turn it is and proceeding in turn order, each player draws a card. Even though the actions are near-simultaneous, they technically follow this turn-order sequence for the purpose of replacement effects.

Strategic Considerations

A common mistake is forgetting that this is a legendary land; you cannot have two copies of Mikokoro, Center of the Sea on your battlefield at once or one will be put into the graveyard. Additionally, remember that giving opponents cards is risky. Use this ability at the end of an opponent's turn to ensure you are the first one with the opportunity to play your new card during your own main phase.

When to Activate

The best time to use Mikokoro is when you have excess mana and need to dig for answers, or when an opponent has no cards in hand and you want to bait them into a play. In multiplayer formats, it can also be used as a political bargaining chip to help a struggling player find a land drop.

Interaction examples

Building a Mana Base

If you have both Mikokoro, Center of the Sea and Command Tower on the battlefield, you can tap Command Tower to produce a color for your Commander and then tap Mikokoro to add a colorless mana. This gives you two mana total to spend on spells or to pay the generic cost of Mikokoro's own draw ability.

Opponent Interaction

If you control Mikokoro, Center of the Sea and your opponent controls Exotic Orchard, your opponent's Exotic Orchard can now produce colorless mana. This is because Mikokoro is a land you control that can produce colorless mana, and Exotic Orchard checks the production capabilities of lands controlled by opponents.

Symmetrical Drawing

During your opponent's end step, you spend two mana and tap Mikokoro, Center of the Sea. You draw a card, and your opponent draws a card. Because it was the opponent's turn, they draw first, then you draw. This allows you to start your turn with a fresh card in hand without giving them a chance to cast a sorcery-speed spell with their new card first.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mikokoro, Center of the Sea

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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