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Rules guide · Sorcery

Mind SpringHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Bloomburrow· August 2, 2024
Carte Magic Mind Spring

Mind Spring is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Draw X cards.

Complete guide

Mind Spring is a classic blue sorcery that turns raw mana into pure card advantage. Whether you are looking to refill your hand in the late game or just dig a little deeper, this spell scales perfectly with your available resources.

What it Does

Mind Spring is an 'X' spell where the value of X is determined by how much mana you spend beyond the initial two blue pips. It has a simple but powerful effect: you draw cards equal to the value chosen for X. Because it is a sorcery, you can only cast it during your main phase when the stack is empty.

How it Resolves Step by Step

First, you announce the spell and choose a value for X. Next, you calculate the total cost, which is X plus two blue mana. Once you pay the cost and the spell is on the stack, players may respond. If it resolves, you draw X cards all at once. Any abilities that trigger whenever you draw a card will trigger for each card drawn this way.

Common Mistakes to Avoid

A frequent error is forgetting that if Mind Spring is countered, you lose all the mana spent on X. Additionally, remember that drawing a large number of cards might cause you to exceed your maximum hand size, requiring you to discard down to seven during your cleanup step unless you have an effect that says otherwise.

When to Play It

This card is best utilized in control decks that can produce large amounts of mana. Since it is a sorcery, it leaves you vulnerable to your opponent's plays, so it is often best cast when you have a surplus of mana to hold up protection or when the board state is stable enough to allow for a massive draw.

Interaction examples

Filtering vs. Mass Draw

If you need a specific answer immediately for one mana, Ponder allows you to look at the top three cards and shuffle. However, in the late game, casting Mind Spring where X equals 5 is superior because it puts all those cards directly into your hand rather than just rearranging the top of your deck.

Hand Size Volatility

Imagine you have two cards in hand and cast Mind Spring for X=4. You now have six cards. If you then cast Windfall, every player must discard their hands. Because Mind Spring increased your hand size significantly, Windfall will now force everyone to draw at least six cards, potentially helping you find even more threats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mind Spring

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduelpredhtlr
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