Minotaur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
How it works : Minotaur
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Minotaur.

Trample Other Minotaur creatures you control get +1/+1 and have trample.

First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.

Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.

Deathtouch Other Minotaur creatures you control have deathtouch.

Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)

Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)

{3}: You may put a Minotaur permanent card from your hand onto the battlefield.

Minotaur creatures get +1/+0.

Create two 2/3 red Minotaur creature tokens with haste.

Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

This creature can't block unless you control another Minotaur.
Related cards and tokens
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Meta decks with Minotaur
No archived Top 8 deck with this card yet.




