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Moraug, Fury of AkoumHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Edge of Eternities Commander· August 1, 2025
Carte Magic Moraug, Fury of Akoum

Moraug, Fury of Akoum is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Complete guide

Unleash the primal rage of Akoum with Moraug, Fury of Akoum, a powerhouse that turns your land drops into extra combat phases. This legendary Minotaur Warrior rewards aggressive strategies by buffing your creatures and resetting your attackers. Understanding the timing of your land drops is the key to mastering Moraug's chaotic potential.

Unpacking the Landfall Trigger

Moraug's Landfall ability triggers whenever a land enters the battlefield under your control, but only if it is currently your main phase. When this resolves, you gain an additional combat phase immediately following your current phase. Crucially, at the start of that new combat phase, all creatures you control untap, allowing them to strike again even if they were exhausted from a previous battle.

Scaling Power with Every Swing

Moraug provides a static buff: each creature gets +1/+0 for each time it has attacked this turn. This bonus is dynamic and cumulative. During your first combat, your attackers get +1/+0. If you trigger an additional combat, those same creatures will get +2/+0 when they attack for the second time. Note that creatures that enter the battlefield already 'attacking' do not count as having 'attacked' for this calculation.

Timing and Sequence

If you play a land during your precombat main phase, the extra combat happens before your regular combat phase. However, since the untap effect happens at the start of the extra combat, your creatures will remain tapped during your regular combat unless you have another way to untap them. For maximum efficiency, players often wait until their postcombat main phase to play lands, stacking extra combats at the end of the turn.

Common Mistakes

A frequent error is assuming you get an extra main phase after the additional combat; you do not. The game proceeds directly from the extra combat to the end step (unless you have more extra combats lined up). Additionally, if Moraug leaves the battlefield, the +1/+0 bonus disappears instantly, even if the additional combat phases have already been scheduled.

Interaction examples

Double the Discovery

You have Moraug and Etali on the field. You attack with Etali in your regular combat, triggering its ability. In your postcombat main phase, you play a Mountain. Moraug triggers, granting an extra combat phase. At the start of that extra combat, Etali untaps. When Etali attacks in this second combat, it gets +2/+0 from Moraug and triggers its exile-and-cast ability for a second time in one turn.

Treasured Momentum

With Moraug in play, you attack with Goldspan Dragon during your regular combat, creating a Treasure. During your postcombat main phase, you play a Fabled Passage. This triggers Moraug. When the extra combat begins, Goldspan Dragon untaps. You attack again; the Dragon now has +2/+0 and creates a second Treasure. The bonus will continue to grow if you find ways to put more lands onto the battlefield during your main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Moraug, Fury of Akoum

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Moraug's first ability checks each turn how many times each creature has attacked. It counts times that creature attacked before Moraug was on the battlefield, and it stops applying if Moraug leaves the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Moraug's first ability counts how many times a creature has attacked, not how many times it has dealt damage. The first time a creature attacks in a turn, the +1/+0 bonus will apply to the combat damage it deals during that combat.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A creature that enters the battlefield attacking hasn't attacked that combat. Moraug's ability won't count that combat. Unless that creature has haste, it won't be able to attack in additional combats this turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    There won't be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you'll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You'll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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