← MTG Rules

Rules guide · Legendary Land

Mount DoomHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic Mount Doom

Mount Doom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Complete guide

Mount Doom is a legendary land that perfectly captures the flavor of Middle-earth, offering both mana fixing and a devastating late-game board wipe. As a utility land, it provides versatile options for Rakdos decks by punishing opponents and eventually sacrificing itself to cleanse the battlefield.

Three Paths to Power

Mount Doom possesses three distinct activated abilities. First, it functions as a mana source, providing Black or Red mana at the cost of one life. Second, for three mana, it can slowly chip away at your opponents' life totals by dealing one damage to each. Finally, its ultimate ability allows you to sacrifice the land and a legendary artifact to destroy all but two chosen creatures on the board.

Step-by-Step Resolution

To activate the final ability, you must pay seven mana, tap Mount Doom, and sacrifice both Mount Doom and a legendary artifact as costs. Since this is a sorcery-speed ability, you can only do this during your main phase while the stack is empty. Upon resolution, you choose up to two creatures currently on the battlefield. Unlike targeted spells, you do not select these creatures until the ability is actually resolving. Once the choices are made, every other creature is destroyed simultaneously.

Common Mistakes to Avoid

A common misconception involves targeting; the final ability does not target. This means you can choose to save creatures with Shroud or Hexproof, and your opponents cannot use protection spells to 'save' a creature after you have made your choice. Additionally, remember that you must sacrifice a legendary artifact specifically; a standard non-legendary artifact cannot be used to fuel the fires of the mountain.

When to Erupt

Mount Doom is best utilized in the late game when you have established a single powerful threat you wish to protect. Because you can choose to keep two creatures, you can effectively wipe your opponents' boards while keeping your best attacker and perhaps a utility creature. It serves as an excellent 'panic button' that sits safely in your land slot until needed.

Interaction examples

Mana Fixing and Life Loss

In a typical game, you might use Command Tower or Exotic Orchard to establish your colors early. Mount Doom complements this by providing Black or Red mana on demand, though you must be careful with the 1 life cost. If you find yourself with excess mana, you can use Mount Doom's second ability to ping opponents, bypassing blockers entirely.

The Final Sacrifice

If you have Fires of Mount Doom on the battlefield, it qualifies as a legendary artifact. During your main phase, you can pay the seven mana cost and sacrifice both Mount Doom and Fires of Mount Doom. You choose your two best creatures to remain on the battlefield, and every other creature is destroyed. This is particularly effective if the creatures you choose to save have high power, allowing you to attack an empty board for the win.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mount Doom

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    For the last ability, none of the chosen creatures are targets of the ability. You may choose creatures with shroud, for example.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You must follow all normal timing rules for a card you play using Moria Marauder's last ability and, if it's a spell, you must pay its costs to cast it.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Mount Doom.

03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Mount Doom

No archived Top 8 deck with this card yet.

Explore the meta
Official source