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Rules guide · Enchantment

MourningHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Invasion· October 2, 2000
Carte Magic Mourning

Mourning is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature Enchanted creature gets -2/-0. {B}: Return this Aura to its owner's hand.

Complete guide

Mourning is a flexible black Aura that provides a strategic debuff to any creature on the battlefield. Its true strength lies not just in reducing a creature's power, but in its ability to return to your hand for a single black mana. This recurring utility makes it a reliable tool for controlling the pace of combat throughout the game.

What It Does

Mourning is an Aura that attaches to a creature and gives it -2/-0, effectively neutralizing small threats or making large ones less dangerous in combat. Unlike many other enchantments, it features a built-in activated ability that allows its owner to pay one black mana to return the card from the battlefield to their hand. This allows you to re-evaluate your targets as the board state evolves.

How It Resolves Step by Step

First, you cast Mourning by paying one black and one generic mana, choosing a target creature. Once it enters the battlefield, the -2/-0 effect is applied immediately as a continuous effect. To use the return ability, you must have priority; you pay one black mana and put the ability on the stack. When that ability resolves, Mourning leaves the battlefield and returns to your hand, and the creature no longer suffers the power reduction.

Common Mistakes

A frequent point of confusion involves who can activate the return ability. According to official rulings, if you attach Mourning to an opponent's creature, only you (the owner and controller of the Aura) can activate the ability to return it to your hand. The controller of the enchanted creature cannot pay the mana to remove the debuff themselves. Additionally, the ability can only be activated while Mourning is on the battlefield.

When to Play It

Mourning is best utilized in long-form matches where you need to repeatedly adjust your defensive posture. It is particularly effective against aggressive decks that rely on creatures with 2 or less power, as it can effectively render them unable to deal combat damage. Because you can return it to your hand, it is also a great way to trigger abilities that care about enchantments entering the battlefield multiple times.

Interaction examples

Creating a Safe Blocker

If you use Black Market Connections to create a 3/2 Shapeshifter token, you might find yourself needing a defensive blocker that doesn't trade with your opponent's 2-power creature. By enchanting your opponent's creature with Mourning, you reduce its power to 0, allowing your Shapeshifter to block it safely turn after turn without dying.

Protecting Life Totals

When you have Phyrexian Arena in play, you are consistently losing life each turn to draw cards. This makes your life total a precious resource. Using Mourning to reduce the power of an incoming attacker helps mitigate the damage you take from combat, ensuring you have enough time to utilize the extra cards you draw from the Arena.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mourning

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If attached to an opponent's creature, only you can activate the ability to return it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

K'rrik, Son of Yawgmoth
+Pontiff of Blight
+Mourning
+Helm of Awakening
#1

K'rrik, Son of Yawgmoth + Pontiff of Blight + Mourning + Helm of Awakening

Near-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite storm count
  1. 1Cast Mourning by paying 2 life if able, or {B} otherwise.
  2. 2Each creature you control's extort ability triggers.
  3. 3Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
  4. 4Repeat step 3 for each remaining extort trigger.
  5. 5Resolve Mourning, attaching it to a creature you control.
  6. 6Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
  7. 7Repeat until an opponent loses the game due to having 0 or less life.
K'rrik, Son of Yawgmoth
+Pontiff of Blight
+Mourning
+Jet Medallion
#2

K'rrik, Son of Yawgmoth + Pontiff of Blight + Mourning + Jet Medallion

Near-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite storm count
  1. 1Cast Mourning by paying 2 life if able, or {B} otherwise.
  2. 2Each creature you control's extort ability triggers.
  3. 3Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
  4. 4Repeat step 3 for each remaining extort trigger.
  5. 5Resolve Mourning, attaching it to a creature you control.
  6. 6Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
  7. 7Repeat until an opponent loses the game due to having 0 or less life.
K'rrik, Son of Yawgmoth
+Aetherflux Reservoir
+Mourning
+Helm of Awakening
#3

K'rrik, Son of Yawgmoth + Aetherflux Reservoir + Mourning + Helm of Awakening

Infinite +1/+1 counters on a creatureInfinite damageInfinite lifegainInfinite lifegain triggers
  1. 1Cast Mourning by paying 2 life, targeting K'rrik.
  2. 2Aetherflux Reservoir and K'rrik trigger.
  3. 3Resolve the K'rrik trigger, putting a +1/+1 counter on it.
  4. 4Resolve the Aetherflux Reservoir trigger, causing you to gain an amount of life equal to your storm count.
  5. 5Resolve Mourning, attaching it to K'rrik.
  6. 6Activate Mourning by paying 2 life, returning it to your hand from the battlefield.
  7. 7Repeat.
  8. 8Once you have infinite life, you may use Aetherflux Reservoir's ability to deal infinite damage to any target(s).
K'rrik, Son of Yawgmoth
+Pontiff of Blight
+Mourning
+The Darkness Crystal
#4

K'rrik, Son of Yawgmoth + Pontiff of Blight + Mourning + The Darkness Crystal

Near-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite storm count
  1. 1Cast Mourning by paying 2 life if able, or {B} otherwise.
  2. 2Each creature you control's extort ability triggers.
  3. 3Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
  4. 4Repeat step 3 for each remaining extort trigger.
  5. 5Resolve Mourning, attaching it to a creature you control.
  6. 6Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
  7. 7Repeat until an opponent loses the game due to having 0 or less life.
K'rrik, Son of Yawgmoth
+Aetherflux Reservoir
+Mourning
+Cloud Key
#5

K'rrik, Son of Yawgmoth + Aetherflux Reservoir + Mourning + Cloud Key

Infinite +1/+1 counters on a creatureInfinite damageInfinite lifegainInfinite lifegain triggers
  1. 1Cast Mourning by paying 2 life, targeting K'rrik.
  2. 2Aetherflux Reservoir and K'rrik trigger.
  3. 3Resolve the K'rrik trigger, putting a +1/+1 counter on it.
  4. 4Resolve the Aetherflux Reservoir trigger, causing you to gain an amount of life equal to your storm count.
  5. 5Resolve Mourning, attaching it to K'rrik.
  6. 6Activate Mourning by paying 2 life, returning it to your hand from the battlefield.
  7. 7Repeat.
  8. 8Once you have infinite life, you may use Aetherflux Reservoir's ability to deal infinite damage to any target(s).
K'rrik, Son of Yawgmoth
+Pontiff of Blight
+Mourning
+Cloud Key
#6

K'rrik, Son of Yawgmoth + Pontiff of Blight + Mourning + Cloud Key

Near-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite storm count
  1. 1Cast Mourning by paying 2 life if able, or {B} otherwise.
  2. 2Each creature you control's extort ability triggers.
  3. 3Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
  4. 4Repeat step 3 for each remaining extort trigger.
  5. 5Resolve Mourning, attaching it to a creature you control.
  6. 6Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
  7. 7Repeat until an opponent loses the game due to having 0 or less life.
K'rrik, Son of Yawgmoth
+Aetherflux Reservoir
+Mourning
+Mana Matrix
#7

K'rrik, Son of Yawgmoth + Aetherflux Reservoir + Mourning + Mana Matrix

Infinite +1/+1 counters on a creatureInfinite damageInfinite lifegainInfinite lifegain triggers
  1. 1Cast Mourning by paying 2 life, targeting K'rrik.
  2. 2Aetherflux Reservoir and K'rrik trigger.
  3. 3Resolve the K'rrik trigger, putting a +1/+1 counter on it.
  4. 4Resolve the Aetherflux Reservoir trigger, causing you to gain an amount of life equal to your storm count.
  5. 5Resolve Mourning, attaching it to K'rrik.
  6. 6Activate Mourning by paying 2 life, returning it to your hand from the battlefield.
  7. 7Repeat.
  8. 8Once you have infinite life, you may use Aetherflux Reservoir's ability to deal infinite damage to any target(s).
K'rrik, Son of Yawgmoth
+Pontiff of Blight
+Mourning
+Semblance Anvil
#8

K'rrik, Son of Yawgmoth + Pontiff of Blight + Mourning + Semblance Anvil

Near-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite storm count
  1. 1Cast Mourning by paying 2 life if able, or {B} otherwise.
  2. 2Each creature you control's extort ability triggers.
  3. 3Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
  4. 4Repeat step 3 for each remaining extort trigger.
  5. 5Resolve Mourning, attaching it to a creature you control.
  6. 6Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
  7. 7Repeat until an opponent loses the game due to having 0 or less life.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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