← MTG Rules

Rules guide · Legendary Creature

Muddle, the Ever-ChangingHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Muddle, the Ever-Changing

Muddle, the Ever-Changing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

How it works : Muddle, the Ever-Changing

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    While Muddle is a copy of something else, it won't have its own triggered ability. However, if Muddle still has abilities on the stack waiting to resolve, they will do so. (It won't get multiple instances of myriad this way.)

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the copied creature is a token, Muddle copies the original characteristics of that token as stated by the effect that created that token, with the stated exception.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copied creature is copying something else, then Muddle becomes a copy of whatever that creature copied, with the stated exception.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the defending player is your only opponent, no tokens are put onto the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it's attacking a planeswalker, you choose which one. You can't have any of the tokens attack a battle.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The tokens created by a single instance of myriad all enter at the same time.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Any "enters" abilities of the copied creature will trigger when the tokens enter. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an instance of myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Muddle's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Except for the listed exception, Muddle copies exactly what was printed on the target creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  11. #11· Wizards of the Coast

    If the target creature is an illegal target as Muddle's ability tries to resolve, it won't resolve and none of its effects will happen. Muddle won't have myriad.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Although the tokens enter attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  14. #14· Wizards of the Coast

    When Muddle becomes a copy of the target creature, it's neither entering nor leaving the battlefield. Any enters abilities or leaves-the-battlefield abilities won't trigger.

    Card named in this ruling

  15. #15· Wizards of the Coast

    The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking, the controller of the planeswalker it was attacking, or the protector of the battle it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the appropriate player based on who or what the creature was last attacking.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Muddle, the Ever-Changing

Explore the meta
Official source