Mycosynth Lattice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Complete guide
Mycosynth Lattice is a powerful artifact that reshapes the fundamental nature of every card in the game. By turning everything into an artifact and stripping away color, it creates a unique state of play where the normal rules of mana and card types no longer apply. This card is a cornerstone for complex interactions and artifact-centric strategies.
Everything is an Artifact
The first ability of Mycosynth Lattice states that all permanents on the battlefield are artifacts in addition to their other types. This includes lands, creatures, planeswalkers, and enchantments. Importantly, this only affects permanents; spells on the stack and cards in zones like the graveyard or library do not become artifacts.
The World Becomes Colorless
The second ability removes color from everything in the game: spells on the stack, permanents on the battlefield, and cards in all other zones (library, graveyard, exile, and hand). This means that protection from a color or effects that check for color will no longer function, as every card is now colorless.
Perfect Mana Fixing
The third ability allows players to spend mana as though it were mana of any color. While this provides ultimate flexibility, it does not bypass specific restrictions. If a source of mana says it can only be used for a specific purpose, such as casting artifact spells, that restriction still applies even if you can choose the 'color' it represents.
Resolution and Timing
When Mycosynth Lattice enters the battlefield, its continuous effects apply immediately. Since it affects types and colors, it sits in Layer 4 (Type Changing) and Layer 5 (Color Changing). Effects that depend on a permanent being a specific color or type will be updated the moment the Lattice is active.
Interaction examples
With Mycosynth Lattice on the battlefield, you can tap Gilded Lotus for three mana of any one color. Because of the Lattice's third ability, you can then spend that mana to pay for any cost in the game, effectively treating that mana as any combination of colors or even colorless mana.
If you have Vanquisher's Banner on the battlefield naming 'Human', your Human creatures still get +1/+1 because they retain their creature types while becoming artifacts. However, because Mycosynth Lattice makes all spells in your hand colorless, the Banner's draw ability will still trigger when you cast a Human spell, as the spell's type (Human) remains even though its color is gone.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mycosynth Lattice
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The Lattice’s first ability causes Auras to become artifacts. Combined with March of the Machines from the Mirrodin set, this can then make those Auras become creatures. An Aura that’s also a creature can’t enchant anything. It’s unattached the next time state-based actions are checked, and then immediately put into its owner’s graveyard as a second state-based action.
No other card is named in this ruling.
- #2· Wizards of the Coast
Mycosynth Lattice turns all permanents on the battlefield into artifacts. Spells on the stack and cards in other zones aren’t permanents, so those spells and cards don’t become artifacts.
No other card is named in this ruling.
- #3· Wizards of the Coast
Mycosynth Lattice’s second ability makes everything, in every zone of the game, colorless.
No other card is named in this ruling.
- #4· Wizards of the Coast
The Lattice’s third ability lets players spend even colorless mana as though it had a color. However, it doesn’t remove restrictions on the mana. For example, Mycosynth Lattice doesn’t allow mana from Vedalken Engineer to be used to cast a nonartifact spell.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Karn, the Great Creator + Mycosynth Lattice
- 1Mycosynth Lattice turns all permanents into artifacts.
- 2Activated abilities of permanents your opponent control can not be activated due to Karn, the Great Creator.
Mycosynth Lattice + Vandalblast
- 1Cast Vandalblast for its overload cost, paying
to destroy all permanents opponents control.
Mycosynth Lattice + Hellkite Tyrant
- 1Deal combat damage to an opponent using Hellkite Tyrant. Hellkite Tyrant triggers, causing you to gain control of all permanents that player controls, as they'll all be artifacts due to Mycosynth Lattice.
- 2At the beginning of your upkeep, if you control twenty or more artifacts, Hellkite Tyrant will trigger, causing you to win the game.
Toph, the First Metalbender + Bumi, Unleashed + Mycosynth Lattice
- 1Deal combat damage to an opponent. Bumi triggers, untapping all lands you control, including Bumi as it's a land due to Toph, and causing you to get an additional combat phase after this one.
- 2Repeat each combat phase.
Toph, the First Metalbender + Zuran Orb + Mycosynth Lattice
- 1Cast the earthbending creature by paying its mana cost, causing it to enter as an artifact land creature due to Mycosynth Lattice and Toph.
- 2When that creature enters, it earthbends, causing itself to become a land creature with haste, putting at least one +1/+1 counter on itself, and creating a delayed triggered ability.
- 3Activate Zuran Orb by sacrificing that creature.
- 4When that creature dies, the delayed ability from step 2 triggers, causing it to return to the battlefield tapped as an artifact land creature.
- 5Repeat from step 2 any number of times.
- 6Resolve all activated abilities from Zuran Orb.
Toph, the First Metalbender + Zuran Orb + Mycosynth Lattice
- 1Cast the earthbend creature by paying its mana cost.
- 2When the creature enters, it triggers, earthbending the creature, as it's an artifact due to Mycosynth Lattice, thus making it also a land due to Toph.
- 3Activate Zuran Orb by sacrificing the earthbent creature.
- 4When the creature dies, it triggers, returning it from your graveyard to the battlefield tapped.
- 5When the creature enters, it triggers, earthbending the creature, as it's an artifact due to Mycosynth Lattice, thus making it also a land due to Toph.
- 6Resolve the Zuran Orb ability, causing you to gain 2 life.
- 7Repeat from step 3.
Toph, the First Metalbender + Mycosynth Lattice + Sylvan Safekeeper
- 1Cast the earthbending creature by paying its mana cost, causing it to enter as an artifact land creature due to Mycosynth Lattice and Toph.
- 2When that creature enters, it earthbends, causing itself to become a land creature with haste, putting at least one +1/+1 counter on itself, and creating a delayed triggered ability.
- 3Activate Sylvan Safekeeper by sacrificing that creature.
- 4When that creature dies, the delayed ability from step 2 triggers, causing it to return to the battlefield tapped as an artifact land creature.
- 5Repeat from step 2 any number of times.
- 6Resolve all activated abilities from Sylvan Safekeeper.
Nevinyrral's Disk + Darksteel Forge + Mycosynth Lattice + Unwinding Clock
- 1Mycosynth Lattice makes eveything an atrifact, Darksteel Forge makes all of your artifacts indestructible.
- 2Nevinyrrall's Disk destroyes all artifacts except yours because yours are indestructable.
- 3Unwinding Clock allows this to happen every untap step.
Legal formats
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Meta decks with Mycosynth Lattice
No archived Top 8 deck with this card yet.



Gilded Lotus
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