Mystic Confluence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays. • Return target creature to its owner's hand. • Draw a card.
Complete guide
Mystic Confluence is a versatile blue powerhouse that offers flexibility for almost any situation on the battlefield. Whether you need to stop a spell, clear the board, or refill your hand, this instant provides three distinct choices that can be combined or repeated to swing the game in your favor.
Versatility Through Modes
When you cast Mystic Confluence, you choose three modes. You can pick three different options, the same option three times, or a mix of two. These modes include countering a spell unless its controller pays {3}, bouncing a creature, or drawing a card. Because you can repeat modes, this single spell can counter one spell for a {9} tax, bounce three creatures, or draw three cards.
Resolution Order and Legal Targets
The spell always resolves in the order the modes are printed on the card: first countering spells, then bouncing creatures, and finally drawing cards. If you target the same creature with multiple bounce modes, only the first one to resolve will affect it; the others will fail to find their target. Crucially, if you choose modes that require targets (like countering or bouncing) and all those targets become illegal before resolution, the entire spell is countered by game rules, and you won't even draw cards from the third mode.
Common Mistakes
A frequent error is trying to respond to individual modes. Players cannot cast spells or activate abilities while Mystic Confluence is resolving; all three modes happen back-to-back. Another mistake involves copies: if you copy Mystic Confluence, you can change the targets, but you cannot change the modes that were originally selected.
Strategic Timing
Since it is an instant, the best time to play Mystic Confluence is often during an opponent's turn. You can use it to disrupt a combo by countering a key spell while simultaneously bouncing an attacker and drawing a fresh card to maintain your resources.
Interaction examples
You cast Mystic Confluence choosing to counter a spell, bounce a creature, and draw a card. First, the opponent must pay {3} or their spell is countered. Then, the targeted creature returns to their hand. Finally, you draw your card. All this happens before any player receives priority again.
If your opponent casts Force of Will, you can cast Mystic Confluence selecting the first mode three times, targeting Force of Will. This forces the opponent to pay a total of {9} mana. If they cannot pay, Force of Will is countered.
Unlike Aetherize, which returns all attacking creatures at once, Mystic Confluence requires you to select specific targets for each 'Return target creature' mode you choose. If you choose the bounce mode three times, you must select three specific creatures to return to their owner's hand.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mystic Confluence
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the middle mode is chosen more than once, you choose the relative order to return the target creatures.
No other card is named in this ruling.
- #3· Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Mystic Confluence is done resolving.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Mystic Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you choose the first and/or second modes but all of the targets become illegal before Mystic Confluence resolves, the spell won't resolve. If you also chose the last mode once or twice, you won't draw any cards. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No other card is named in this ruling.
Legal formats
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Meta decks with Mystic Confluence
No archived Top 8 deck with this card yet.



Force of Will
Aetherize