← MTG Rules

Rules guide · Enchantment

Mystical TetherHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Mystical Tether

Mystical Tether is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may cast this spell as though it had flash if you pay {2} more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.

Complete guide

Mystical Tether is a flexible white enchantment that provides reliable removal for problematic permanents. Whether you need to deal with a threat on your turn or react at instant speed, this card offers the utility needed to stay ahead.

Dual Casting Speeds

Mystical Tether normally functions as a three-mana sorcery-speed enchantment. However, by paying an additional {2} (for a total of {4}{W}), you can cast it with flash, allowing it to enter the battlefield during an opponent's turn or in response to another spell or ability.

Temporary Exile Mechanics

When Mystical Tether enters the battlefield, its triggered ability targets one artifact or creature controlled by an opponent. That permanent is exiled immediately upon resolution. It remains in the exile zone until Mystical Tether leaves the battlefield, at which point the exiled card returns to play under its owner's control.

The Timing of Removal

A crucial rule to remember is that if Mystical Tether is destroyed or bounced back to your hand while its exile ability is still on the stack, the target permanent never moves. The 'until' duration ends before it even begins, resulting in the target remaining on the battlefield.

Strategic Deployment

Use the lower cost when you are tapped out or need to develop your board, but keep the flash cost in mind for combat tricks. Using the flash option can stop an attacking creature or remove an artifact before an opponent can activate its ability during their turn.

Interaction examples

Stopping Artifact Value

If your opponent has a Smothering Tithe and you draw a card, they will generate a Treasure token. At the end of their turn, you can cast Mystical Tether for {2}{W} to exile the Smothering Tithe. Because the Tithe is an enchantment-artifact or simply an artifact if modified, it is a legal target, preventing them from gaining more Treasures on future draws.

Clearing the Way for Combat

While Ghostly Prison is an enchantment, it is not an artifact or creature, so Mystical Tether cannot target it directly. However, if your opponent has a creature that is blocking your path, you can exile that creature with Mystical Tether to bypass their defenses, even if you are still forced to pay the tax for Ghostly Prison to attack your opponent directly.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mystical Tether

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Mystical Tether leaves the battlefield before its triggered ability resolves, the target artifact or creature won't be exiled at all.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Mystical Tether

No archived Top 8 deck with this card yet.

Explore the meta
Official source