Nalia de'Arnise is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
How it works : Nalia de'Arnise
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The top card of your library isn't in your hand, so you can't take other actions that would normally be allowed from your hand, such as discarding it due to an effect or activating a cycling ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
You have a "full party" if the number of creatures in your party is four (that is, you control a Cleric, a Rogue, a Warrior, and a Wizard, and they are four different creatures).
No other card is named in this ruling.
- #3· Wizards of the Coast
You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
No other card is named in this ruling.
- #5· Wizards of the Coast
Nalia doesn't change when you can cast spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
No other card is named in this ruling.
- #6· Wizards of the Coast
You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
No other card is named in this ruling.
- #7· Wizards of the Coast
Nalia's last ability will check whether you have a full party at the beginning of combat on your turn. If you don't, the ability won't trigger. If the ability does trigger, it will check again as it tries to resolve. If you don't have a full party at that time, the ability won't resolve and none of its effects will happen.
No other card is named in this ruling.
- #8· Wizards of the Coast
After the last ability has resolved, no longer having a full party won't cause any of the creatures that gained deathtouch to lose it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Nalia de'Arnise + Mortuary + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing any nontoken Rogue, Cleric, Wizard and/or Warrior that can be cast using one colored mana, adding one mana of any color.
- 2The creature dies, triggering Mortuary, putting the creature on top of your library.
- 3Cast the creature from the top of your library by paying its mana cost.
- 4Repeat.
Nalia de'Arnise + Mortuary + Universal Automaton + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Universal Automaton, adding
.
- 2Universal Automaton dies, triggering Mortuary, putting Universal Automaton on top of your library.
- 3Cast Universal Automaton from the top of your library by paying
.
- 4Repeat.
Legal formats
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