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Rules guide · Legendary Creature

Nazar, the Velvet FangHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Nazar, the Velvet Fang

Nazar, the Velvet Fang is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a feeding counter on Nazar. Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.

How it works : Nazar, the Velvet Fang

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Nazar's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Nazar's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Nazar's second ability triggers only once.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    In a Two-Headed Giant game, life gained by your teammate won't cause Nazar's second ability to trigger, even though it caused your team's life total to increase.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If Nazar isn't on the battlefield as its last ability resolves, you can't remove three feeding counters from it, even if it had three or more feeding counters on it before it left the battlefield. You won't draw cards or lose life.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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Official source