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Needletooth PackHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Needletooth Pack

Needletooth Pack is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.

Complete guide

Needletooth Pack is a powerful Dinosaur that rewards you for causing mayhem on the battlefield. As long as at least one creature hit the graveyard during your turn, it grows your forces permanently. This Morbid ability ensures that every trade in combat turns into a long-term advantage for your board state.

Understanding the Morbid Trigger

The Morbid ability on Needletooth Pack is an 'intervening if' clause. This means the game checks twice: once at the exact moment your end step begins to see if a creature died, and again when the ability tries to resolve. If no creature died earlier in the turn, the ability never triggers, and you won't even get a chance to pick a target.

Step-by-Step Resolution

First, the turn must reach the beginning of your end step. Second, the game engine checks the 'Morbid' condition; if a creature (yours or an opponent's) died, the ability goes on the stack and you choose a target creature you control. Finally, if that target is still legal when the ability resolves, you place two +1/+1 counters on it. If the target is removed in response, the ability fails and no counters are placed.

Common Mistakes to Avoid

A common error is trying to kill a creature during the end step to trigger the Pack. Because the check happens right as the end step starts, the creature must have died during the Main Phases or Combat. Furthermore, 'creature' refers only to permanents on the battlefield; discarding a creature card or having one countered does not satisfy the Morbid condition.

Maximum Efficiency

Since Needletooth Pack can target itself, it can quickly become an unstoppable threat. It also counts any creature dying, including tokens. Using sacrifice outlets or aggressive attacks to ensure a death occurs before your end step is the key to mastering this card.

Interaction examples

Cycling for Value

If you attack with Solemn Simulacrum and it is blocked and destroyed, its 'dies' ability triggers to draw you a card. Later, when you move to your end step, Needletooth Pack detects that the Simulacrum died this turn. You can then put two +1/+1 counters on the Pack itself or another creature you control.

Doubling Down on Dinosaurs

With Roaming Throne on the battlefield naming 'Dinosaur', Needletooth Pack's Morbid ability becomes even more dangerous. If a creature died this turn, the Pack's ability triggers. Because of Roaming Throne, it triggers an additional time. This allows you to put a total of four +1/+1 counters on your creatures—either all on one target or split between two different targets.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Needletooth Pack

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Needletooth Pack's last ability will check as the end step starts to see if a creature died this turn. If none did, the ability won't trigger at all.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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