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Rules guide · Land

Neglected ManorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Neglected Manor

Neglected Manor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.

Complete guide

Neglected Manor is a dual land that provides flexibility for Orzhov decks, functioning as both a White and Black mana source. Its efficiency depends entirely on the current state of the game, rewarding players who find themselves in precarious health or facing aggressive opponents. Understanding the timing of its entry condition is key to maximizing your mana base efficiency.

Dual Mana Utility

Neglected Manor is a nonbasic land that taps for either White or Black mana. Unlike basic lands, it does not have a land type like Plains or Swamp, but it provides fixed color fixing for decks running both colors. It is part of a cycle of lands that check the life totals of all players to determine if they enter the battlefield ready to use.

The 13 Life Threshold

When Neglected Manor enters the battlefield, it checks the life totals of every player in the game. If at least one player—whether it is you, a teammate, or an opponent—has 13 or less life, the land enters the battlefield untapped. If everyone is at 14 life or higher, it must enter the battlefield tapped, meaning you cannot use it for mana until your next untap step.

Simultaneous Entry and Timing

If Neglected Manor enters the battlefield at the same time as other permanents, it only considers the life totals as they exist immediately before the entry event. If another effect causes a player to lose life as part of the same event (such as a 'shock land' replacement effect), Neglected Manor does not 'see' that life loss yet. It only cares about the state of the game prior to the lands hitting the table.

When to Play Neglected Manor

This land is most effective in the mid-to-late game or in aggressive formats where life totals drop quickly. In Commander, where starting life totals are 40, this land will almost certainly enter tapped in the early turns. However, it serves as an excellent recovery tool when you are under pressure, providing immediate mana exactly when your life total is dangerously low.

Interaction examples

Standard Mana Fixing

If your opponent has been attacking you and your life total is 12, you play Neglected Manor. Because your life is 13 or less, the land enters untapped, and you can immediately tap it to cast a spell requiring White or Black mana.

Managing Colors in Commander

If you control both Neglected Manor and Command Tower in an Orzhov deck, you have consistent access to White and Black mana. If any player at the table has dropped to 10 life, you can play Neglected Manor untapped and use it alongside Command Tower to cast a four-mana spell involving both colors.

Strategic Land Sequencing

If your life total is 20 and your opponent's is 20, Neglected Manor will enter tapped. In this scenario, you might choose to play Exotic Orchard first if your opponent controls a land that produces Black or White, saving Neglected Manor for a later turn when life totals have dwindled so it can enter untapped.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Neglected Manor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If one of these lands is entering at the same time as a "shock land" (a cycle of lands originally from Ravnica block that allow you to pay life or have them enter tapped), use the life totals of all players before choices are made for that shock land's replacement effect to determine whether or not the land enters tapped. For example, if a Lakeside Shack and a Breeding Pool you control are entering at the same time (perhaps because of the effect of a spell like Scapeshift), your life total is 14, and your opponent's life total is 20, the Lakeside Shack will enter tapped whether or not you choose to pay life as Breeding Pool enters.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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