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Rules guide · Artifact

Neko-TeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Betrayers of Kamigawa· February 4, 2005
Carte Magic Neko-Te

Neko-Te is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as this Equipment remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2}

Complete guide

Neko-Te is a wicked piece of Equipment from the Kamigawa block that turns any creature into a debilitating threat. By preventing enemies from untapping and chipping away at your opponent's life total, it ensures that every strike leaves a lasting scar. Whether you are using it for board control or aggressive pressure, understanding its continuous effect is key to victory.

Stunning the Opposition

Neko-Te features two distinct triggered abilities. The first triggers whenever the equipped creature deals damage to another creature, resulting in that creature being tapped and frozen in place. The second triggers when the equipped creature deals damage to a player, causing them to lose an additional 1 life. Note that these triggers apply to any damage, including combat damage or damage from activated abilities the creature might have.

Resolution and Persistence

When the equipped creature deals damage to a creature, the tap effect goes on the stack. Once it resolves, the damaged creature is tapped and gains a lasting restriction: it cannot untap during its controller's untap step. This restriction is tied to Neko-Te itself, not the equipped creature. If Neko-Te leaves the battlefield, the 'frozen' creatures regain their ability to untap normally during their next untap step. However, if Neko-Te is moved to a different creature you control, the previously affected creatures remain tapped and unable to untap because the Equipment is still on the battlefield.

Common Mistakes

A frequent misconception is that the untap restriction disappears if the equipped creature dies. In reality, the effect only ends if Neko-Te itself leaves play. Additionally, the life loss triggered when damaging a player is not considered damage; it is life loss, which means it won't trigger effects like lifelink or abilities that trigger specifically on 'damage dealt'.

Strategic Deployment

To maximize Neko-Te, attach it to creatures that are difficult to block or those that can deal damage to multiple targets. Because it relies on Neko-Te remaining on the battlefield, protecting the artifact is vital for maintaining your lock on the opponent's creatures.

Interaction examples

Mana Acceleration for Equipment

You use Arcane Signet to produce the mana required to cast Neko-Te on turn three. On turn four, you use the Signet and another land to pay the Equip cost of {2}. Once Neko-Te is attached, your creature is ready to begin tapping down blockers and draining the opponent's life.

Safe Strikes and Speed

You have a creature equipped with both Neko-Te and Swiftfoot Boots. Thanks to Swiftfoot Boots, your creature has haste and can attack immediately the turn it is played. When it deals combat damage to an opponent's creature, Neko-Te triggers, tapping that creature and preventing it from untapping. The Hexproof from the Boots ensures your creature can't be easily targeted, while Neko-Te ensures the defender stays out of the way for future turns.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Neko-Te

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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