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Rules guide · Instant

NevermindHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unknown Event· May 6, 2023
Carte Magic Nevermind

Nevermind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Spells without mana costs can't be played) When this spell resolves, discard a card. Then draw a card. Splice onto Anything {1}{R} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effect to that spell.)

Complete guide

Nevermind is a unique Arcane instant that introduces the versatile Splice onto Anything mechanic. While it cannot be cast by itself due to its lack of a mana cost, it serves as a powerful utility tool to cycle through your deck when attached to other spells.

Understanding Splice onto Anything

Because Nevermind lacks a mana cost, it cannot be cast normally from your hand. Instead, you use the Splice onto Anything ability. As you cast another spell, you reveal Nevermind from your hand and pay {1}{R}. This adds Nevermind's text—'When this spell resolves, discard a card. Then draw a card.'—to the spell you are currently casting. The card Nevermind remains in your hand to be used again later.

Step-by-Step Resolution

When you splice Nevermind onto a spell, the combined spell gains an additional effect. First, the original instructions of the base spell are followed. Second, as part of the same resolution, you must discard a card from your hand. Third, you draw a card. If the base spell is countered or fails to resolve because its targets are illegal, the spliced effect will not happen, and you will not discard or draw.

Common Pitfalls

A common mistake is trying to cast Nevermind directly; the rules text explicitly states spells without mana costs can't be played. Additionally, remember that the discard happens before the draw. If Nevermind is the only card in your hand besides the spell you are casting, you will have no cards to discard, then you will draw one card. You cannot choose to skip the discard to keep your hand size larger.

When to Use Nevermind

Nevermind is best used when you have excess mana and a card in hand you no longer need, such as an extra land. Since the card stays in your hand after splicing, it provides repeatable card filtering throughout the game, provided you have other spells to cast.

Interaction examples

Splicing onto a Burn Spell

You cast Lightning Bolt and reveal Nevermind, paying a total of {2}{R}{R}. Lightning Bolt deals 3 damage to its target. Immediately after, you discard a card and then draw a card. Lightning Bolt goes to the graveyard, but Nevermind stays in your hand.

Filtering with a Counterspell

You cast Red Elemental Blast targeting a blue spell and pay {1}{R} for the splice. When it resolves, the blue spell is countered. Then, you discard a card and draw a card. If the blue spell becomes an illegal target (e.g., it gains Hexproof), Red Elemental Blast is removed from the stack and you do not get to discard or draw.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Nevermind

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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