New Planet is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add one mana of any color.
Complete guide
Expanding your reach across the galaxy has never been easier with the arrival of New Planet tokens. These versatile land tokens provide mana fixing and ramp, ensuring your interstellar engine never runs out of fuel. Whether you are terraforming or discovering uncharted space, understanding how these tokens function is key to mastering the final frontier.
What It Does
New Planet is a token land with the subtype Planet. It provides a mana ability that allows you to tap it to add one mana of any color to your mana pool. Unlike most lands, it does not exist in your deck; it is created by other spells and abilities. It is a permanent but not a spell, meaning it cannot be countered by traditional means once its creation ability resolves.
How It Resolves Step by Step
When a spell or ability that creates a New Planet token resolves, the token enters the battlefield under your control. Most effects that create a New Planet, such as Subspace Anomaly or Stable Wormhole, specify that it enters the battlefield tapped. This means you cannot use its mana ability immediately unless you have a way to untap it. Once it is on the battlefield, it functions like any other land, contributing to your land count and triggering Landfall abilities.
Common Mistakes
A common mistake is forgetting that New Planet is a token. If it is moved to any zone other than the battlefield (such as being returned to your hand or destroyed), it ceases to exist as a state-based action. Additionally, while it has the subtype Planet, this does not inherently grant it any basic land types like Mountain or Island; it only has the abilities printed on the token itself or granted by the effect that created it.
When to Play It
You should aim to create New Planet tokens whenever you need to fix your mana colors or prepare for high-cost spells in the later game. Because cards like Saurian Explorer reward you for lands entering the battlefield, timing the creation of a New Planet during your main phase can provide significant combat buffs. It is also an excellent way to replace utility lands that sacrifice themselves, such as Gaseous Anomaly.
Interaction examples
You activate the second ability of Subspace Anomaly by paying four white mana and tapping it. As part of the cost, you sacrifice Subspace Anomaly. When the ability resolves, you create two 1/1 red Officer tokens and one tapped New Planet token. You now have a fresh source of any-color mana for future turns, despite losing your initial land.
With Saurian Explorer and Stable Wormhole on the battlefield, you declare an attack. Stable Wormhole triggers, creating a tapped New Planet land token. This causes Saurian Explorer's Landfall ability to trigger, giving the Dinosaur Scout +2/+2 until end of turn. Even though the land enters tapped and cannot be used for mana right away, it still powers up your creature for the current combat.
When David and Carol Marcus, Creators enter the battlefield, their ability triggers to create a tapped New Planet. Later, you use six mana to activate Gaseous Anomaly, sacrificing it to draw two cards and create another tapped New Planet. Through these two interactions, you have effectively filtered your deck and ensured your mana base remains stable by replacing spent utility lands with New Planet tokens.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : New Planet
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions New Planet.

Whenever you attack, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

{T}: Add {C}. {4}{W}, {T}, Sacrifice this land: Create two 1/1 red Officer creature tokens. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. {6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery.

{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to target creature. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

{T}: Add {C}. {3}{B}, {T}, Sacrifice this land: Each opponent loses 2 life and you gain 2 life. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Mill four cards. You may put a permanent card from among them into your hand. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

When David and Carol Marcus enter, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."

Genesis Effect deals 6 damage to target creature. Destroy target land you control. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Related cards and tokens
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Meta decks with New Planet
No archived Top 8 deck with this card yet.



David and Carol Marcus, Creators
