Nezumi Informant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, each opponent discards a card.
Complete guide
Nezumi Informant is a classic utility creature that provides immediate value the moment it hits the battlefield. As a Rat Rogue, it not only fits into specific tribal synergies but also ensures your opponents start losing resources early in the game.
The Entrance Effect
Nezumi Informant features a triggered ability that activates as soon as it successfully enters the battlefield. Unlike some spells that target a specific player, this ability affects 'each opponent,' making it particularly potent in multiplayer formats like Commander where you can force multiple players to discard with a single card.
Step-by-Step Resolution
When the ability triggers, players must follow a specific sequence. First, the next opponent in turn order chooses a card from their hand without showing it to anyone. Then, every other opponent follows suit in turn order. Once every opponent has selected a card, all those cards are revealed and moved to the graveyard simultaneously.
Common Mistakes
A frequent error is trying to respond to the choice of the card. Because the cards are chosen and then discarded all at once during the resolution of the ability, no player can wait to see what someone else discards before choosing their own card. Additionally, since the ability does not use the word 'target,' players with Hexproof are still forced to discard.
Strategic Timing
Since Nezumi Informant is a creature, it is best played during your main phase when you want to pressure your opponent's hand size. It serves as an excellent 'chump blocker' after its ability has resolved, as you have already gained the card advantage you needed.
Interaction examples
If you have Ornithopter of Paradise on the battlefield, you can use its mana ability to cast Nezumi Informant as early as turn two. This allows you to force a discard before your opponent has had a chance to develop their board, while leaving you with two creatures to block or use for further mana.
With Blood Artist on the field, Nezumi Informant becomes a two-pronged threat. After it enters and forces an opponent to discard, your opponent is hesitant to kill the Rat, as Blood Artist will trigger upon its death, draining 1 life from them and gaining 1 life for you.
In a four-player game, casting Nezumi Informant triggers one ability that affects all three opponents. Following turn order, each opponent picks one card. All three cards are then placed into their respective graveyards at the same time, giving you a 3-for-1 advantage in terms of card economy.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Nezumi Informant
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To resolve Nezumi Informant’s ability in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Finally, all chosen cards are revealed and discarded at the same time.
No other card is named in this ruling.
Legal formats
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Meta decks with Nezumi Informant
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Blood Artist