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Rules guide · Legendary Creature

Nicanzil, Current ConductorHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Nicanzil, Current Conductor

Nicanzil, Current Conductor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.

How it works : Nicanzil, Current Conductor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Nicanzil, Current Conductor's triggered abilities care about the characteristics of the card as it was revealed while a creature explored. It doesn't matter what happened to the card after that.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Nicanzil's first ability won't resolve until after you're done exploring. You may put any land card from your hand onto the battlefield, including the land card you explored (if it's still in your hand) or one that was already in your hand.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Abilities like Nicanzil's that trigger whenever a creature you control explores will still trigger.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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