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Ninja of the Deep HoursHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Ninja of the Deep Hours

Ninja of the Deep Hours is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

How it works : Ninja of the Deep Hours

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Thousand-Faced Shadow
+Great Whale
+Ninja of the Deep Hours
#1

Thousand-Faced Shadow + Great Whale + Ninja of the Deep Hours

Infinite combat damage to one opponentInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Declare Great Whale and Ninja of the Deep Hours as attackers.
  2. 2When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{U}.
  3. 3Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
  4. 4When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Great Whale that is tapped and attacking.
  5. 5When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands.
  6. 6Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking.
  7. 7Repeat from step 2.
  8. 8Deal combat damage using the Great Whale tokens, dealing infinite combat damage to the defending opponent.
Satoru Umezawa
+Great Whale
+Ninja of the Deep Hours
#2

Satoru Umezawa + Great Whale + Ninja of the Deep Hours

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Declare Ninja of the Deep Hours as an attacker.
  2. 2When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}.
  3. 3Activate Great Whale's ninjutsu ability by paying {2}{U}{B} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking.
  4. 4When Great Whale enters the battlefield, it triggers, untapping up to seven lands.
  5. 5Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Great Whale from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking.
  6. 6Repeat from step 2.
  7. 7If you control up to seven lands that can tap to produce at least {4}{U}{U}{B}, this combo nets infinite mana.
Thousand-Faced Shadow
+Palinchron
+Ninja of the Deep Hours
#3

Thousand-Faced Shadow + Palinchron + Ninja of the Deep Hours

Infinite combat damage to one opponentInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Declare Palinchron and Ninja of the Deep Hours as attackers.
  2. 2When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{U}.
  3. 3Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
  4. 4When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Palinchron that is tapped and attacking.
  5. 5When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands.
  6. 6Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking.
  7. 7Repeat from step 2.
  8. 8Deal combat damage using the Palinchron tokens, dealing infinite combat damage to the defending opponent.
Satoru Umezawa
+Palinchron
+Ninja of the Deep Hours
#4

Satoru Umezawa + Palinchron + Ninja of the Deep Hours

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Declare Ninja of the Deep Hours as an attacker.
  2. 2When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}.
  3. 3Activate Palinchron's ninjutsu ability by paying {2}{U}{B} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking.
  4. 4When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
  5. 5Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Palinchron from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking.
  6. 6Repeat from step 2.
  7. 7If you control up to seven lands that can tap to produce at least {4}{U}{U}{B}, this combo nets infinite mana.
03

Legal formats

historictimelessgladiatormodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpredh
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Meta decks with Ninja of the Deep Hours

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Official source