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Rules guide · World Enchantment

Null ChamberHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mirage· October 8, 1996
Carte Magic Null Chamber

Null Chamber is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

How it works : Null Chamber

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose which opponent makes the choice. Null Chamber does not target that opponent.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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