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Nullhide FeroxHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Guilds of Ravnica· October 5, 2018
Carte Magic Nullhide Ferox

Nullhide Ferox is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Hexproof You can't cast noncreature spells. {2}: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

How it works : Nullhide Ferox

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Nullhide Ferox

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