Nullhide Ferox is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Hexproof You can't cast noncreature spells.: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
How it works : Nullhide Ferox
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
No other card is named in this ruling.
- #3· Wizards of the Coast
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
No other card is named in this ruling.
Legal formats
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Meta decks with Nullhide Ferox
No archived Top 8 deck with this card yet.




