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Rules guide · Enchantment Creature

Nyxborn WolfHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Born of the Gods· February 7, 2014
Carte Magic Nyxborn Wolf

Nyxborn Wolf is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +3/+1.

Complete guide

Nyxborn Wolf is a versatile enchantment creature that showcases the Bestow mechanic, a unique keyword from the Theros block. It offers players the choice between deploying an efficient blocker or powering up an existing threat with a significant +3/+1 stat boost. Understanding how this card transitions between being an Aura and a creature is key to mastering its tactical depth.

Dual Roles: Creature or Aura

When you cast Nyxborn Wolf, you choose to pay its standard mana cost of {2}{G} or its Bestow cost of {4}{G}. If you pay the Bestow cost, the spell becomes an Aura targeting a creature. While on the stack, it is only an Aura spell, not a creature spell. However, if you cast it for {2}{G}, it remains an enchantment creature spell and enters the battlefield as a 3/1 Wolf.

Resolution and Stability

A unique safety net exists for Bestow spells. If you cast Nyxborn Wolf as an Aura and its target is removed before the spell resolves, the spell doesn't fizzle and go to the graveyard. Instead, it reverts to being an enchantment creature spell, resolves, and enters the battlefield as a creature. Once on the battlefield as an Aura, if the creature it enchants leaves play, Nyxborn Wolf immediately stops being an Aura and stays on the battlefield as an enchantment creature.

Common Misconceptions

Players often wonder if a Bestow creature suffers from 'summoning sickness' when its host dies. If you have controlled the Aura since the beginning of your turn, it can attack or tap immediately after becoming a creature. Additionally, you cannot 'cheat' the Bestow cost; if Nyxborn Wolf enters the battlefield without being cast (such as from a graveyard), it enters as a creature, not an Aura.

Strategic Deployment

Bestow is a powerful tool against removal-heavy decks. By enchanting a creature, you force the opponent to deal with the threat twice. If they destroy the enchanted creature, you are left with a 3/1 Wolf, maintaining your board presence. It is best used on creatures with evasion or high toughness that can benefit from the extra power.

Interaction examples

The Resilient Buff

You cast Nyxborn Wolf for its Bestow cost, targeting Solemn Simulacrum. The Golem becomes a 5/3 creature. If your opponent destroys the Solemn Simulacrum, you will draw a card from the Golem's trigger, and Nyxborn Wolf will remain on the battlefield as a 3/1 enchantment creature, ready to attack or block.

Responding to Sacrifice

You cast Nyxborn Wolf as an Aura targeting Sakura-Tribe Elder. In response, you sacrifice the Elder to search for a land. Because the target is no longer legal, the Bestow spell loses its Aura status and resolves as an enchantment creature, ensuring you get your Wolf even though the intended target is gone.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Nyxborn Wolf

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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