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Oddric, Lunar MarquisHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster 2· August 2, 2024
Carte Magic Oddric, Lunar Marquis

Oddric, Lunar Marquis is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."

How it works : Oddric, Lunar Marquis

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Oddric’s ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Oddric’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The set of creatures affected by Oddric’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities or cause creatures to gain new abilities, and the abilities gained won’t change even if every creature that normally had the abilities leaves the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If one of those creatures has one or more variants of the listed keywords (for example, islandwalk), creatures you control gain those specific variants.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Gaining changeling or devoid works exactly how you would expect it to unless you’ve spent too much time looking at the Magic rules.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

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