Olinda the Oblivious is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever Olinda enters or attacks, for each opponent, put an odor counter on up to one target creature that player controls without an odor counter on it. Each of those creatures has "At the beginning of your upkeep, you lose 2 life" for as long as it has an odor counter on it. (They continue to smell after Olinda has left the battlefield.)
Complete guide
Olinda the Oblivious is a legendary Skunk Rogue that leaves a lasting impression on your opponents' creatures. This creature punishes your foes by marking their board with odor counters, turning their own creatures into sources of life loss. Best of all, these effects persist even if Olinda is removed from the battlefield.
Stinky Entrances and Attacks
Olinda’s ability triggers in two scenarios: when she enters the battlefield and whenever she attacks. For each opponent you have, you may choose up to one target creature they control that does not already have an odor counter. This means in a typical four-player game, you can target three different creatures (one per opponent) each time the ability triggers.
The Persistence of Odor
Once a creature is marked with an odor counter, it gains a new triggered ability: 'At the beginning of your upkeep, you lose 2 life.' This ability is tied specifically to the presence of the odor counter. Unlike many other effects, this does not depend on Olinda staying in play; as long as the counter remains on the creature, the owner of that creature will face the life loss every turn.
Targeting Restrictions
When Olinda's ability goes on the stack, you must check if the targets are valid. You cannot choose a creature that already has an odor counter on it. If a creature gains an odor counter after being targeted but before the ability resolves, that part of the effect will fail. However, if a creature loses its odor counter later, it can be targeted again by a subsequent Olinda trigger.
When to Play Olinda
Olinda is most effective when your opponents have several high-toughness creatures or utility creatures they are unlikely to sacrifice. By marking these permanents, you force your opponents into a difficult choice: keep their creature and lose life, or find a way to remove their own permanents to stop the stench.
Interaction examples
If you control Roaming Throne and chose 'Skunk' or 'Rogue' as it entered, Olinda’s abilities will trigger an additional time. When Olinda enters, you can target two different creatures per opponent (assuming they don't have counters yet). Because the triggers resolve separately, the first trigger puts counters on the first set of targets, and the second trigger can then target a new set of creatures that are still 'without an odor counter'.
If an opponent controls Solemn Simulacrum, Olinda can target it with an odor counter when she attacks. During that opponent's next upkeep, the Simulacrum's new ability triggers, causing the opponent to lose 2 life. The opponent may be incentivized to block with the Simulacrum so it dies and they can draw a card, effectively 'cleaning' the odor at the cost of their creature.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Olinda the Oblivious
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Olinda the Oblivious
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum