Oona's Blackguard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
How it works : Oona's Blackguard
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a Rogue would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Rogue would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
No other card is named in this ruling.
- #2· Wizards of the Coast
The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
No other card is named in this ruling.
- #3· Wizards of the Coast
The effects from more than one of these cards are cumulative. That is, if you have two Oona's Blackguard on the battlefield, Rogue creatures you control enter with two additional +1/+1 counters on them.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Oona's Blackguard enters at the same time as another Rogue (due to Living End, for example), that creature doesn't get a +1/+1 counter.
No other card is named in this ruling.
Legal formats
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Meta decks with Oona's Blackguard
No archived Top 8 deck with this card yet.




