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Rules guide · Enchantment

Opal TitanHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Urza's Saga· October 12, 1998
Carte Magic Opal Titan

Opal Titan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.

Complete guide

Opal Titan is a powerful hidden threat that punishes opponents for expanding their board presence. This enchantment lies in wait, transforming into a massive 4/4 Giant the moment your opponent attempts to summon a creature. It provides a unique defensive advantage by gaining protection from the colors of the spell that triggered it.

What It Does

Opal Titan is part of a cycle of 'Hidden' enchantments that react to your opponent's actions. It starts as a noncreature enchantment, which makes it harder for some decks to interact with. As soon as an opponent casts a creature spell, the Titan awakens, permanently losing its enchantment type and becoming a 4/4 Giant creature. Crucially, it gains protection from every color of the spell that triggered the transformation.

How It Resolves Step by Step

First, an opponent casts a creature spell. This causes Opal Titan's ability to trigger and go on the stack on top of that spell. Second, the ability checks if Opal Titan is still an enchantment; if it is, the transformation occurs. Third, Opal Titan becomes a 4/4 Giant creature and checks the colors of the spell that triggered the ability. Fourth, it gains protection from those colors indefinitely. Note that this happens before the opponent's creature spell actually enters the battlefield.

Common Mistakes

One common error is thinking Opal Titan remains an enchantment; once it transforms, it is only a creature. Another mistake involves timing: because the transformation happens when the spell is cast, not when it resolves, Opal Titan will transform even if the opponent's spell is countered. Additionally, if the opponent casts a colorless creature spell, such as an artifact creature, Opal Titan will still become a 4/4 Giant but will not gain any protection.

When to Play It

This card is excellent in control or midrange decks that want to deter aggressive strategies. Because it transforms into a creature with protection, it can effectively block the very creature the opponent just played, provided that creature shares a color with the spell used to cast it. It is particularly effective against mono-colored decks where protection from one color essentially makes the Titan unblockable and immune to that deck's targeted removal.

Interaction examples

Awakening the Giant

You control Opal Titan. Your opponent casts a green creature. Opal Titan's ability triggers and resolves. Opal Titan becomes a 4/4 Giant creature with protection from green. It is no longer an enchantment. It can now attack on your next turn, provided you controlled the enchantment since the start of your turn.

Interaction with Non-Creature Enchantments

You have Opal Titan, Smothering Tithe, and Ghostly Prison on the battlefield. When your opponent casts a creature, only Opal Titan transforms. While Smothering Tithe and Ghostly Prison remain enchantments and continue their passive effects, Opal Titan stops being an enchantment and becomes a 4/4 Giant. It no longer benefits from effects that specifically target or buff enchantments.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Opal Titan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A "creature spell" is any spell with the type Creature, even if it has other types such as Artifact or Enchantment. Older cards of type Summon are also Creature spells.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the spell was colorless (an artifact), this card does not get any form of Protection.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    When it turns into a creature, it is no longer an enchantment.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    It changes into a creature even if the spell is countered.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    It triggers when the spell is cast, which means it becomes a creature before that spell resolves.

    No other card is named in this ruling.

02

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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