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Rules guide · Artifact

Origin SpellbombHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Scars of Mirrodin· October 1, 2010
Carte Magic Origin Spellbomb

Origin Spellbomb is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}, {T}, Sacrifice this artifact: Create a 1/1 colorless Myr artifact creature token. When this artifact is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.

Complete guide

Origin Spellbomb is a versatile artifact that offers both board presence and card advantage in one affordable package. Whether you need a blocker in a pinch or a way to cycle through your deck, this Mirrodin-themed relic is a staple for artifact-based strategies. Its split nature allows you to separate the creature creation from the card draw, giving you tactical flexibility.

Dual Utility Functions

Origin Spellbomb features two distinct abilities. The first is an activated ability that costs one generic mana and tapping the artifact to produce a 1/1 Myr creature token. The second is a triggered ability that triggers whenever the Spellbomb is put into a graveyard from the battlefield, allowing you to pay a single white mana to draw a card.

Step-by-Step Resolution

When you activate the first ability, you pay one mana, tap the Spellbomb, and sacrifice it as a cost. This immediately puts the sacrifice trigger on the stack. You first resolve the Myr token creation. Once the Spellbomb hits the graveyard, the 'When this artifact is put into a graveyard' trigger is put on the stack. You only choose whether to pay the white mana to draw a card when that specific triggered ability resolves, not when you sacrifice the artifact.

Timing and Costs

A common mistake is assuming the draw ability is tied only to the sacrifice ability. In reality, the draw ability triggers no matter how Origin Spellbomb hits the graveyard—whether you sacrificed it to its own effect, it was destroyed by an opponent, or you sacrificed it to a different spell. Remember that the white mana is optional; if you cannot or do not want to pay, you simply do not draw the card.

Strategic Deployment

Because it is a cheap artifact, it is excellent for 'Artifacts Matter' triggers or as a target for recursion. You should play it early to establish mana sinks for later turns. It is most effective when you have white mana available, ensuring you don't lose card parity when the artifact leaves the battlefield.

Interaction examples

Generating a Defender

You pay one generic mana, tap Origin Spellbomb, and sacrifice it. You immediately create a 1/1 colorless Myr artifact creature token. This token can be used to block or as a sacrifice outlet for other effects.

Powering Up with Sol Ring

You can tap Sol Ring to add two colorless mana. You use one of those mana to pay for the activated ability of Origin Spellbomb. After sacrificing the Spellbomb to create a Myr, the second colorless mana from Sol Ring remains in your pool, though you will still need a source of white mana to trigger the optional card draw.

Fixing for the Draw

If your Commander's color identity includes white, you can tap Arcane Signet for white mana. When you sacrifice Origin Spellbomb to create a Myr, you can use that white mana from the Signet to pay for the triggered ability, allowing you to draw a card as the Spellbomb enters the graveyard.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Origin Spellbomb

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Origin Spellbomb
+Salvaging Station
+Krark-Clan Ironworks
#1

Origin Spellbomb + Salvaging Station + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Origin Spellbomb by paying {1}, tapping and sacrificing it, creating a 1/1 Myr artifact creature token.
  2. 2Origin Spellbomb leaves the battlefield; choose not to pay for its trigger to draw a card.
  3. 3Activate Krark-Clan Ironworks by sacrificing the Myr, adding {C}{C}.
  4. 4The Myr dies, triggering Salvaging Station, untapping Salvaging Station.
  5. 5Activate Salvaging Station by tapping it, returning Origin Spellbomb from your graveyard to the battlefield.
  6. 6Repeat.
Origin Spellbomb
+Salvaging Station
+Ashnod's Altar
#2

Origin Spellbomb + Salvaging Station + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Origin Spellbomb by paying {1}, tapping and sacrificing it, creating a 1/1 Myr artifact creature token.
  2. 2Origin Spellbomb leaves the battlefield; choose not to pay for its trigger to draw a card.
  3. 3Activate Ashnod's Altar by sacrificing the Myr, adding {C}{C}.
  4. 4The Myr dies, triggering Salvaging Station, untapping Salvaging Station.
  5. 5Activate Salvaging Station by tapping it, returning Origin Spellbomb from your graveyard to the battlefield.
  6. 6Repeat.
Origin Spellbomb
+Salvaging Station
+Phyrexian Altar
#3

Origin Spellbomb + Salvaging Station + Phyrexian Altar

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Origin Spellbomb by paying {1}, tapping and sacrificing it, creating a 1/1 Myr artifact creature token.
  2. 2Origin Spellbomb leaves the battlefield; choose not to pay for its trigger to draw a card.
  3. 3Activate Phyrexian Altar by sacrificing the Myr, adding {1}.
  4. 4The Myr dies, triggering Salvaging Station, untapping Salvaging Station.
  5. 5Activate Salvaging Station by tapping it, returning Origin Spellbomb from your graveyard to the battlefield.
  6. 6Repeat.

Related cards and tokens

03

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
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