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Rules guide · Creature

Ornery DilophosaurHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Core Set 2021· July 3, 2020
Carte Magic Ornery Dilophosaur

Ornery Dilophosaur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.

How it works : Ornery Dilophosaur

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you don't control a creature with power 4 or greater immediately after Ornery Dilophosaur attacks, its ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Ornery Dilophosaur's power is raised to 4 or greater, its ability triggers when it attacks.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Ornery Dilophosaur gets just +2/+2, no matter how many creatures you control with power 4 or greater.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Once Ornery Dilophosaur's ability has resolved, it keeps +2/+2 for the rest of the turn even if you no longer control a creature with power 4 or greater.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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