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Rules guide · Sorcery

OutmuscleHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Throne of Eldraine· October 4, 2019
Carte Magic Outmuscle

Outmuscle is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

How it works : Outmuscle

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can't cast Outmuscle unless you choose both a creature you control and a creature you don't control as targets.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If either target is an illegal target as Outmuscle tries to resolve, neither creature will deal or be dealt damage.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature you control is an illegal target as Outmuscle tries to resolve, no creature gets a +1/+1 counter. If that creature is a legal target but the creature you don't control isn't, it still gets a +1/+1 counter and gains indestructible if appropriate.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Because state-based actions don't destroy a creature with lethal damage marked on it until a player would receive priority, gaining indestructible from Outmuscle will save your creature if it's dealt lethal damage in the fight.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an instant or sorcery spell has an adamant ability, you perform the spell's instructions in order. You don't perform the adamant instruction before the spell resolves or before any other effects printed above it.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won't apply.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Apex Altisaur
+Outmuscle
#1

Apex Altisaur + Outmuscle

Infinite damage to most creatures
  1. 1Cast Outmuscle by paying {1}{G}{G}{G}, causing Apex Alitsaur to gain indestructible until end of turn, putting a +1/+1 counter on it and then causing it to fight an opponent's creature with power one or greater.
  2. 2Apex Altisaur is dealt damage by the creature, triggering its enrage ability, causing it to fight an opponent's creature with power one or greater.
  3. 3Repeat step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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Meta decks with Outmuscle

No archived Top 8 deck with this card yet.

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Official source