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Rules guide · Enchantment

Parallax NexusHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Nemesis· February 14, 2000
Carte Magic Parallax Nexus

Parallax Nexus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery. When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.

Complete guide

Parallax Nexus is a unique black enchantment that provides temporary hand disruption using the Fading mechanic. By trading its longevity for immediate pressure, you can strip your opponent's resources during your turn. However, the effect is not permanent, as all cards eventually return to their owner's hand.

Understanding the Fading Mechanic

Parallax Nexus enters the battlefield with five fade counters. During each of your upkeeps, you must remove one counter. If you are unable to remove a counter because none remain, you are forced to sacrifice the enchantment. This creates a natural timer on how long you can keep your opponent's cards exiled.

Activating the Exile Ability

You can remove a fade counter at any time during your main phase when the stack is empty to force an opponent to exile a card from their hand. The target opponent chooses which card they exile; you do not get to pick for them. Because this is a sorcery-speed activation, you cannot use it in response to your opponent's spells or during their turn.

The Return Policy

When Parallax Nexus leaves the battlefield for any reason—whether it is sacrificed due to Fading, destroyed by a spell, or bounced back to your hand—its triggered ability goes on the stack. Once that ability resolves, every card exiled by that specific Parallax Nexus is returned to its owner's hand. If the Nexus is exiled or tucked, the return trigger still happens.

Strategic Timing

Since the cards return when the Nexus leaves, it is often best to use all counters quickly if you intend to win the game before the Fading runs out. Alternatively, you can save a few counters to keep specific threats out of your opponent's reach for several turns while your other cards generate an advantage.

Interaction examples

Basic Resource Depletion

You cast Parallax Nexus. During your main phase, you activate its ability three times, removing three fade counters. Your opponent chooses and exiles three cards from their hand. On your next upkeep, you remove a fourth counter for the Fading cost. On the following upkeep, you cannot remove a counter, so you sacrifice the Nexus, and the opponent returns all three exiled cards to their hand.

Managing Life and Cards

With Phyrexian Arena on the battlefield, you draw an extra card each upkeep, helping you find more threats while Parallax Nexus keeps your opponent's hand small. If you remove fade counters to exile your opponent's responses, they will have fewer options to destroy your Arena, though they will eventually get those responses back once the Nexus fades away.

Pre-Combat Disruption

At the start of your main phase, Black Market Connections triggers, potentially giving you a Treasure, a card, and a creature. Immediately after this, you can use Parallax Nexus to exile cards from your opponent's hand. By doing this before you move to combat, you ensure they have fewer cards available to cast as blockers or combat tricks, using the resources generated by the Connections to press your advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Parallax Nexus

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The target opponent chooses which card to exile.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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