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Rules guide · Instant

Pay No HeedHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duel Decks: Heroes vs. Monsters· September 6, 2013
Carte Magic Pay No Heed

Pay No Heed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Prevent all damage a source of your choice would deal this turn.

Complete guide

Pay No Heed is a classic white defensive spell that offers comprehensive protection against any form of damage. For just one white mana, it provides a flexible shield that can neutralize everything from a massive creature's swing to a direct damage spell.

Universal Prevention

Pay No Heed allows you to choose any source of damage and prevent all damage it would deal for the rest of the turn. Because the card text does not use the word 'target,' you can choose sources that have protection or hexproof, making it an incredibly reliable way to stop incoming threats.

How it Resolves

When you cast Pay No Heed, you do not name the source immediately. Instead, you wait for the spell to resolve. As it resolves, you choose one source—this could be a creature, a spell on the stack, or even a land like a Barbarian Ring. If you choose a spell that later becomes a permanent (like a creature spell), the prevention effect carries over to that permanent.

Timing and Strategy

Since the effect lasts for the entire turn, you can cast it during the beginning of combat to prevent all combat damage from a specific creature, regardless of how many times it attacks or if it has double strike. It is most effective when used to nullify a high-impact source that your opponent is relying on to win the game or clear your board.

Common Mistakes

Players often forget that Pay No Heed only prevents damage, not other effects. If a source has an effect that says 'damage can't be prevented,' Pay No Heed will not work. Additionally, it does not stop non-damage effects, such as life loss or 'destroy' effects, so be sure you are using it specifically to mitigate damage.

Interaction examples

Neutralizing a Threat

If your opponent tries to use Swords to Plowshares on your creature, Pay No Heed cannot help you because the exile effect is not damage. However, if they have a massive creature attacking you, you can cast Pay No Heed choosing that creature as the source to ensure you take zero damage, saving your life total even if you cannot remove the creature with your own Swords to Plowshares.

Managing the Stack

Imagine a scenario where your opponent uses Path to Exile on your blocker, leaving you open to a lethal strike from their largest creature. You can cast Pay No Heed as the next spell on the stack or after Path to Exile resolves. By choosing their attacking creature as the source, you prevent all damage it would deal this turn, effectively buying yourself another round despite losing your blocker.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pay No Heed

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Pay No Heed doesn’t target anything. You can choose a source with hexproof, for example. You choose the damage source as Pay No Heed resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the chosen source is a permanent spell, damage dealt later in the turn by the permanent it becomes will also be prevented.

    No other card is named in this ruling.

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Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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