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Rules guide · Artifact

Pendant of ProsperityHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2021· April 23, 2021
Carte Magic Pendant of Prosperity

Pendant of Prosperity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.

Complete guide

Pendant of Prosperity is a unique political tool that offers a shared advantage between you and an opponent. By gifting this artifact to a rival, you establish a mutually beneficial cycle of card draw and ramp that can accelerate both of your game plans. Understanding the nuances of control and ownership is key to mastering this artifact's potential.

A Gift for Your Rival

When you cast Pendant of Prosperity, its first ability creates a replacement effect that changes who controls the artifact as it enters the battlefield. You choose an opponent, and they become the controller immediately. Because the active ability requires tapping the artifact, your opponent is the one who decides when to activate it, but both of you will reap the rewards whenever they do.

Step-by-Step Resolution

Once the controller pays two mana and taps the Pendant, the ability goes on the stack. First, the controller draws a card and may put a land from their hand onto the battlefield. Next, the owner (you) draws a card and may also put a land onto the battlefield. This process does not use your normal 'land play' for the turn, meaning you can accelerate your mana even on an opponent's turn.

Timing and Ownership

A common mistake is forgetting that the ability can be used at instant speed. If your opponent has open mana, they can activate it during your end step to maximize their resources. It is also important to note that if you somehow regain control of the Pendant, activating it will result in you performing the 'draw and land' sequence twice, as you are both the controller and the owner.

Strategic Deployment

You should play this card when you are confident an opponent needs the extra resources enough to help you as well. In multiplayer formats, this serves as an excellent bargaining chip. However, be mindful that if the controller leaves the game, the Pendant is exiled, and if you (the owner) leave the game, the Pendant leaves with you.

Interaction examples

Accelerating Your Mana

You cast Pendant of Prosperity and give it to an opponent. On their turn, they activate the Pendant using mana from an Arcane Signet. They draw a card and put a land down; then, you draw a card and put a land down. You have successfully ramped without spending mana on your own turn.

Speeding Up the Benefits

If you use an effect to give the Pendant of Prosperity to a creature (making it a creature through other means) or simply want your opponent to use it immediately, remember that artifacts are subject to 'summoning sickness' if they are also creatures. However, as a standard artifact, your opponent can activate it as soon as they receive it, provided they have the mana. Using Swiftfoot Boots to protect a creature that might untap the artifact can ensure the cycle continues.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pendant of Prosperity

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Pendant of Prosperity's effect doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you control your own Pendant of Prosperity and activate its last ability, you'll draw a card, then you may put a land card onto the battlefield, then you'll draw a second card, then you may once again put a land card onto the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In a multiplayer game, if Pendant of Prosperity's owner leaves the game, Pendant of Prosperity leaves the game with them. If Pendant of Prosperity's controller leaves the game, Pendant of Prosperity is exiled (assuming that player wasn't also Pendant of Prosperity's owner).

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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