Peter Parker's Camera is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This artifact enters with three film counters on it.,
, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Complete guide
Capture every moment with Peter Parker's Camera, a flexible artifact that lets you double down on your most impactful plays. By spending film counters, you can replicate activated or triggered abilities to overwhelm your opponents. Whether you are aiming for extra mana or double triggers, this camera ensures you get the perfect shot.
What It Does
Peter Parker's Camera enters the battlefield with three film counters. Its primary function is to target an activated or triggered ability you control while it is on the stack and create a duplicate of it. Activated abilities are recognizable by the 'Cost: Effect' format, while triggered abilities begin with 'When,' 'Whenever,' or 'At.' This artifact does not give a permanent a new ability; it simply places a second instance of an existing effect onto the stack.
How It Resolves
To use the Camera, you must pay two mana, tap it, and remove a film counter. Once you target an ability you control, a copy is created on top of the stack. If the original ability had a choice for 'X', the copy keeps that same value. You can choose new targets for the copy, but you cannot change the chosen mode of a modal ability or the way damage/counters are distributed among targets. The copy resolves before the original ability does.
Common Mistakes
A frequent error is trying to copy mana abilities. While Sol Ring and Arcane Signet have activated abilities, they are mana abilities because they produce mana as they resolve and do not target. Peter Parker's Camera cannot target these. Additionally, remember that you cannot pay extra costs for the copy to get different results; however, if the original's effect depended on a cost paid (like an additional sacrifice), the copy acts as if that same cost was already paid.
When to Play It
This artifact is best utilized in decks with powerful 'Enter the Battlefield' (ETB) triggers or expensive activated abilities. Since it only has three film counters, timing is everything. Use it to double a game-ending trigger or to copy a removal ability when you need to handle two threats at once. Because the source of the copy is the same as the original, it bypasses restrictions that might look for 'the source of this ability'.
Interaction examples
You activate the ability of Sol Ring to add two colorless mana. Because this is a mana ability, it does not use the stack and cannot be targeted by Peter Parker's Camera. You cannot use the Camera to get four mana from a single Sol Ring tap.
Similar to Sol Ring, Arcane Signet features a mana ability. When you tap Arcane Signet for mana, the effect happens immediately. There is no window for Peter Parker's Camera to target the ability on the stack, meaning you cannot copy it to produce additional mana.
If you have no other cards, the Camera can only sit and wait. Once you play another card with a triggered ability—such as one that triggers 'at the beginning of your upkeep'—you can respond to that trigger by tapping the Camera and spending a counter. The Camera creates a second copy of that upkeep trigger on the stack, allowing you to benefit from the effect twice.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Peter Parker's Camera
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can't choose to pay any activation costs for the copy. However, effects based on those costs that were paid for the original ability are copied as though those same costs were paid for the copy.
No other card is named in this ruling.
- #2· Wizards of the Coast
Peter Parker's Camera's ability targets an ability that is on the stack and creates another instance of that ability on the stack. It doesn't cause any object to gain an ability.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the ability divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
No other card is named in this ruling.
- #4· Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
No other card is named in this ruling.
- #5· Wizards of the Coast
Any choices made when the ability resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves. If a triggered ability asks you to pay a cost, you pay that cost for the copy separately.
No other card is named in this ruling.
- #6· Wizards of the Coast
In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. If an ability attempts to create a token that is a copy of "the exiled card," it creates a token for each card exiled this way that is a copy of that exiled card.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the ability is modal (that is, if it says, "Choose one —" or similar), the mode is copied and can't be changed.
No other card is named in this ruling.
- #8· Wizards of the Coast
The source of the copy is the same as the source of the original ability.
No other card is named in this ruling.
- #9· Wizards of the Coast
Triggered abilities use the words "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities (such as prowess) are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the ability that's copied has an X whose value was determined as it was activated, the copy will have the same value of X.
No other card is named in this ruling.
- #11· Wizards of the Coast
If an ability is linked to a second ability, copies of that ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by the ability and the copy. For example, if The Spot, Living Portal's enters-the-battlefield ability is copied and four cards are exiled, they all return when The Spot, Living Portal dies.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Brago, King Eternal + Peter Parker's Camera
- 1Deal combat damage using Brago, triggering its ability.
- 2Holding priority, activate any number of nonland permanents by tapping them, adding at least
.
- 3Activate Peter Parker's Camera by paying
, tapping it and removing a film counter from it, copying Brago's trigger.
- 4Resolve the copy of Brago's trigger, blinking Peter Parker's Camera and the permanent(s) tapped for mana in step 2.
- 5Repeat from step 2.
Etrata, the Silencer + Strionic Resonator + Peter Parker's Camera
- 1Deal combat damage to an opponent using Etrata, triggering its ability.
- 2Holding priority, activate Strionic Resonator by paying
and tapping it, copying Etrata's trigger.
- 3Holding priority, activate Peter Parker's Camera by paying
, removing a flim counter from it and tapping it, copying Etrata's trigger.
- 4Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.
Etrata, the Silencer + Adric, Mathematical Genius + Peter Parker's Camera
- 1Deal combat damage to an opponent using Etrata, triggering its ability.
- 2Holding priority, activate Adric by paying
and tapping it, copying Etrata's trigger.
- 3Holding priority, activate Peter Parker's Camera by paying
, removing a flim counter from it and tapping it, copying Etrata's trigger.
- 4Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.
Etrata, the Silencer + Lithoform Engine + Peter Parker's Camera
- 1Deal combat damage to an opponent using Etrata, triggering its ability.
- 2Holding priority, activate Lithoform Engine's first ability by paying
and tapping it, copying Etrata's trigger.
- 3Holding priority, activate Peter Parker's Camera by paying
, removing a flim counter from it and tapping it, copying Etrata's trigger.
- 4Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.
Etrata, the Silencer + Roaming Throne + Peter Parker's Camera
- 1Deal combat damage to an opponent using Etrata, triggering its ability twice due to Roaming Throne.
- 2Holding priority, activate Peter Parker's Camera by paying
, removing a film counter from it and tapping it, copying either of Etrata's triggers.
- 3Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.
Magistrate's Scepter + Peter Parker's Camera + Contagion Engine
- 1Activate Contagion Engine by paying
and tapping it.
- 2Holding priority, activate Peter Parker's Camera by paying
, tapping it and removing a film counter from it, copying Contagion Engine's ability.
- 3Resolve both Contagion Engine abilities, putting at least three charge counters on Magistrate's Scepter and at least one film counter on Peter Parker's Camera.
- 4Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 5Repeat during your next turn.
Ulalek, Fused Atrocity + Writhing Chrysalis + Peter Parker's Camera
- 1Cast Writhing Chrysalis by paying
.
- 2Writhing Chrysalis and Ulalek trigger.
- 3Holding priority, activate Peter Parker's Camera by paying
and tapping it, copying Ulalek's trigger.
- 4Resolve the copied Ulalek trigger, causing you to pay
and creating a copy of the Writhing Chrysalis spell, Writhing Chrysalis's trigger, and Ulalek's trigger.
- 5Resolve the copied Ulalek trigger, causing you to pay
and creating a copy of at least two Writhing Chrysalis spells, at least two Writhing Chrysalis's triggers, and Ulalek's trigger.
- 6Resolve a Writhing Chrysalis trigger, creating two Eldrazi Spawn tokens.
- 7Activate two Eldrazi Spawn tokens by sacrificing them, adding
.
- 8Repeat from 5 any number of times.
Etrata, the Silencer + The Peregrine Dynamo + Peter Parker's Camera
- 1Deal combat damage to an opponent using Etrata, triggering its ability.
- 2Holding priority, activate The Peregrine Dynamo by paying
and tapping it, copying Etrata's trigger.
- 3Holding priority, activate Peter Parker's Camera by paying
, removing a flim counter from it and tapping it, copying Etrata's trigger.
- 4Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.
Legal formats
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Meta decks with Peter Parker's Camera
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Sol Ring
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