Phyrexian Warhorse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Kicker(You may pay an additional
as you cast this spell.) When this creature enters, if it was kicked, create a 1/1 white Soldier creature token.
, Sacrifice another creature: This creature gets +2/+1 until end of turn.
Complete guide
Phyrexian Warhorse is a versatile black creature from the Dominaria United era that brings its own reinforcement to the battlefield. By paying an additional kicker cost, you ensure you have the fuel necessary to activate its powerful combat buff. Whether you are building an aggressive deck or a sacrifice-themed strategy, this Horse provides a reliable way to turn smaller units into significant damage.
Understanding Kicker and Sacrificing
Phyrexian Warhorse features a Kicker ability, which is an optional additional cost you may pay as you cast the spell. If you pay the white mana, the Horse is considered 'kicked.' Once on the battlefield, it offers an activated ability that costs one generic mana and the sacrifice of another creature. This sacrifice is a cost; it cannot be responded to, and you cannot sacrifice the Warhorse to its own ability because the text specifies 'another' creature.
Step-by-Step Resolution
First, you cast Phyrexian Warhorse, choosing whether to pay the kicker cost of {W}. If you do, the total cost becomes {3}{B}{W}. When it resolves and enters the battlefield, the game checks if it was kicked. If yes, the triggered ability goes on the stack to create a 1/1 white Soldier token. Later, you can activate its second ability at any time you have priority by paying {1} and sacrificing another creature you control. The +2/+1 bonus then resolves and lasts until the end of the turn.
Common Mistakes
A common error involves putting Phyrexian Warhorse directly onto the battlefield using effects that do not cast the spell. If you don't cast it, you never have the opportunity to pay the kicker cost, so you won't get the Soldier token. Additionally, remember that the kicker cost does not change the mana value of the spell; even if you pay five mana total, the mana value remains 4. Finally, you cannot sacrifice the same creature to multiple abilities or costs simultaneously.
When to Play It
This card shines in limited environments and sacrifice-heavy builds. You should play it when you have spare creatures that have already served their purpose, such as those with 'enters' or 'dies' triggers. It is best used during the declare blockers step of combat—after your opponent has decided not to block or has blocked poorly—to surprise them with a sudden increase in power and toughness.
Interaction examples
When you cast Phyrexian Warhorse and pay the kicker, it enters the battlefield and triggers its ability to create a 1/1 Soldier token. You can then immediately pay {1} and sacrifice that specific Soldier token to give your Phyrexian Warhorse +2/+1, turning it into a 5/4 attacker or blocker.
If you control Roaming Throne and chose 'Phyrexian' or 'Horse' as its type, casting a kicked Phyrexian Warhorse will trigger its entrance ability twice. You will create two 1/1 white Soldier tokens instead of just one, providing even more material for the Warhorse's sacrifice ability.
If you have a Solemn Simulacrum on the battlefield, you can sacrifice it to the Phyrexian Warhorse's ability. This results in the Warhorse gaining +2/+1 until end of turn, and because the Simulacrum died, you also get to draw a card from its own triggered ability, effectively replacing the creature you sacrificed.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Phyrexian Warhorse
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a spell's kicker cost was paid, the spell is "kicked."
No other card is named in this ruling.
- #2· Wizards of the Coast
The kicker ability doesn't let you pay a kicker cost more than once.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
No other card is named in this ruling.
- #6· Wizards of the Coast
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
No other card is named in this ruling.
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Meta decks with Phyrexian Warhorse
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Soldier
Roaming Throne
Solemn Simulacrum