Pippa, Duchess of Dice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
,
: Reroll any die. (Activate only any time it makes sense.)
Complete guide
Welcome to the royal court of the Un-sets, where Pippa, Duchess of Dice reigns supreme over the laws of probability. This legendary noble turns your physical dice into actual combatants on the battlefield, making every roll a high-stakes gamble for board presence. Whether you are looking to build an army of cubes or manipulate fate itself, Pippa offers a unique way to play with the literal tools of the game.
Bringing Dice to Life
Pippa's first ability costs two generic and one green mana, plus tapping her. When you activate this, you take a six-sided die that isn't already part of the game and roll it. The result determines the power and toughness of a new green Die creature token. This token enters the battlefield like any other creature, meaning it is subject to summoning sickness and can be affected by anything that targets creatures.
Mastering the Reroll
Her second ability is where the chaos truly begins. For two generic and one blue mana, you can reroll any die. This isn't limited to your own rolls; you can reroll an opponent's die as well. The timing restriction 'Activate only any time it makes sense' is a hallmark of silver-bordered play, generally meaning you can use it while a roll is being determined or to change the stats of a Die creature you already control.
Rules of Engagement
It is important to remember that a Die creature's power and toughness are tied to its current face-up value. If you use Pippa to reroll a Die creature that is already on the battlefield, its stats change immediately to the new result. If you reroll an opponent's roll, the new result is what counts for their effect, but if you have abilities that trigger 'whenever you roll a die,' those will trigger because you initiated the reroll.
Interaction examples
You pay {2}{G} and tap Pippa. You pick up a loose six-sided die and roll a 5. A 5/5 green Die creature token enters the battlefield. You now have a formidable blocker created entirely from a game accessory.
During combat, your opponent blocks your 6/6 Die creature with a creature that has Deathtouch. You respond by paying {2}{U} and tapping Pippa to reroll your Die creature. It lands on a 1. While it is now only a 1/1, you might have other effects that benefit from rolling a specific number, or you may simply be trying to fish for a different result before damage is dealt.
You use Sakura-Tribe Elder to sacrifice it and fetch a basic Forest to ensure you have the green mana needed for Pippa's first ability. Once the land is on the battlefield, you use that mana to activate Pippa, turning a lucky roll into a creature that can protect you now that your Elder is gone.
After casting Solemn Simulacrum to ramp your mana, you use your untapped lands to activate Pippa's first ability. If you roll a 1, making a weak 1/1 Die creature, you can use the extra mana provided by the Simulacrum's land to activate Pippa's second ability later in the turn, rerolling that die to try and get a more impactful 6/6.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Pippa, Duchess of Dice
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
For the first ability, you roll a die that isn’t already in the game. That die will be used to represent the Die creature you create.
No other card is named in this ruling.
- #2· Wizards of the Coast
The Die creature you create enters the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Die creatures have an inherent ability to be rerolled at any time, not just when they were initially rolled. Pippa’s second ability can reroll them, as well as effects of cards like Wall of Fortune.
No other card is named in this ruling.
- #4· Wizards of the Coast
Pippa’s second ability can be used to reroll any die roll, not just yours. If you reroll another player’s roll, the result still counts for whatever instructed them to roll a die, but abilities you control that trigger “whenever you roll a die” will trigger.
No other card is named in this ruling.
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Meta decks with Pippa, Duchess of Dice
No archived Top 8 deck with this card yet.



Sakura-Tribe Elder
Solemn Simulacrum