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Rules guide · Sorcery

Pir's WhimHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Battlebond· June 8, 2018
Carte Magic Pir's Whim

Pir's Whim is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

How it works : Pir's Whim

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When Pir’s Whim resolves and your friends perform their actions, first the next friend in turn order (or, if it’s a friend’s turn, that friend) searches their library for a land without revealing the card they choose, then each other friend in turn order does the same. Then all the lands are put onto the battlefield at the same time.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When Pir’s Whim resolves and your foes perform their actions, first the next foe in turn order (or, if it’s a foe’s turn, that foe) chooses an artifact or enchantment they control, then each other foe in turn order does the same, then all chosen permanents are sacrificed at the same time. Foes will know choices made by earlier players when making their choices.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You make this choice for yourself as well as each other player. In some rare cases, you may wish to call yourself (or your teammate in a Two-Headed Giant game) a foe. You can do that.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The designation of friend or foe is only relevant to the spell that asks you to choose. A player you call your friend doesn’t become your teammate, and the next “friend or foe” spell you cast could name that player your foe.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You may call a player a friend or a foe even if that player will be instructed to perform an impossible action. For example, for Regna’s Sanction, a foe may control no untapped creatures.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Friends perform their specified actions before foes. This means that a friend’s action may cause a triggered ability of a foe’s permanent to trigger before that foe’s action causes that permanent to leave the battlefield.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Players can’t take actions in between the time that friends perform their actions and the time that foes perform theirs. If any abilities trigger from friends performing actions, those triggers won’t be put onto the stack until the foes perform their actions and the spell finishes resolving.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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