Pointy Finger of Doom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
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: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
How it works : Pointy Finger of Doom
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Pointy Finger of Doom must rotate at least 360 degrees to count. There is no penalty for failing to spin it properly other than you must try again.
No other card is named in this ruling.
- #2· Wizards of the Coast
Pointy Finger of Doom won’t destroy itself, even though it is very close to itself.
No other card is named in this ruling.
- #3· Wizards of the Coast
Once the Finger starts spinning, no permanents can be moved until after the ability completely resolves.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you create a token that’s a copy of Pointy Finger of Doom, spin whatever object you’re using to represent the token. Do not use living beings to represent the token.
No other card is named in this ruling.
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Meta decks with Pointy Finger of Doom
No archived Top 8 deck with this card yet.




