Prey's Vengeance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Complete guide
Prey's Vengeance is a powerful combat trick that provides value twice for the price of one green mana. By utilizing the Rebound mechanic, this instant ensures your creatures stay aggressive across multiple turns.
Doubling Down with Rebound
When you cast Prey's Vengeance from your hand, it grants a target creature +2/+2 until the end of the turn. Instead of going to the graveyard, the Rebound keyword exiles the spell as it resolves. At the beginning of your next upkeep, a delayed trigger allows you to cast the spell again from exile for free.
Resolution Step-by-Step
First, you cast the spell from your hand and choose a target. If the spell resolves, the target gets the buff and Prey's Vengeance is moved to the exile zone. During your next upkeep, the Rebound ability triggers; as it resolves, you choose a target and cast the spell without paying its mana cost. Finally, this second casting goes to the graveyard upon resolution.
Common Pitfalls
Rebound only triggers if the spell successfully resolves from your hand. If your opponent counters the spell or the target becomes illegal before resolution, the card goes to the graveyard and you lose the Rebound effect. Additionally, if you cast the spell from anywhere other than your hand, such as from your library or graveyard, Rebound will not apply.
Strategic Timing
Because the second casting happens during your upkeep, it is excellent for buffing creatures before they attack in your combat phase. It is often best played during your opponent's end step or during your own combat phase to surprise an opponent, knowing you will get a guaranteed boost on your following turn.
Interaction examples
If you cast Prey's Vengeance and your opponent tries to remove your creature in response, you can cast Heroic Intervention. This gives your creature hexproof, ensuring Prey's Vengeance resolves successfully. Because it resolved, it will be exiled and ready to Rebound on your next turn.
During your upkeep, the Rebound trigger for Prey's Vengeance goes on the stack. You can respond by casting Worldly Tutor to put a specific creature on top of your library. Then, Prey's Vengeance resolves, allowing you to buff a creature currently on the board before you even draw your card for the turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Prey's Vengeance
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
No other card is named in this ruling.
- #3· Wizards of the Coast
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
No other card is named in this ruling.
- #4· Wizards of the Coast
Rebound will have no effect on copies of spells because you don’t cast them from your hand.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
No other card is named in this ruling.
- #6· Wizards of the Coast
At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
No other card is named in this ruling.
- #7· Wizards of the Coast
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
No other card is named in this ruling.
- #8· Wizards of the Coast
If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
No other card is named in this ruling.
Legal formats
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Meta decks with Prey's Vengeance
No archived Top 8 deck with this card yet.



Heroic Intervention
Worldly Tutor