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Rules guide · Creature

Priest of Ancient LoreHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Priest of Ancient Lore

Priest of Ancient Lore is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

When this creature enters, you gain 1 life and draw a card.

Complete guide

Priest of Ancient Lore is a versatile Dwarf Cleric that provides immediate value the moment it hits the battlefield. It combines life gain and card advantage into a single efficient package, making it a reliable choice for white-based decks looking to maintain momentum.

What It Does

Priest of Ancient Lore features a single triggered ability that triggers when the creature enters. Upon entering, the ability goes on the stack and, when it resolves, you gain 1 life and draw one card from your library. This ensures that even if the creature is removed shortly after, you have already replaced the card in your hand and bolstered your life total.

How It Resolves Step by Step

First, you cast Priest of Ancient Lore by paying its mana cost. If it successfully enters the battlefield, its triggered ability is placed on the stack. Both players then have a chance to respond with spells or abilities. If no one responds, the ability resolves: you immediately add 1 to your life total and then move the top card of your library to your hand. Note that the life gain happens first, followed by the card draw.

Common Mistakes

A common mistake is forgetting that the ability is mandatory; you must gain the life and draw the card even if you have a low library count or don't want to gain life. Additionally, remember that because it is an 'enters' trigger, if Priest of Ancient Lore is countered while on the stack, it never enters the battlefield and you do not get to draw or gain life.

When to Play It

This card is best played early to mid-game to smooth out your draws or when you need a defensive body that doesn't cost you card disadvantage. It is particularly powerful in decks that can blink or flicker creatures, allowing you to trigger the 'enters' effect multiple times for repeated value.

Interaction examples

Doubling the Lore

If you have Roaming Throne on the battlefield and chose 'Dwarf' or 'Cleric' as it entered, its static ability will apply to Priest of Ancient Lore. When Priest of Ancient Lore enters, its ability triggers twice instead of once. You will gain a total of 2 life and draw two cards as the two separate triggers resolve.

Value Sequencing

When playing a deck focused on 'enters' triggers, Priest of Ancient Lore provides early-game stabilization. If you follow it up with Solemn Simulacrum, you continue the chain of card advantage. While Priest of Ancient Lore grants life and a card immediately, Solemn Simulacrum thins your deck for a land now and promises another card later when it dies, ensuring your hand remains full throughout the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Priest of Ancient Lore

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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